Which is TRUE of the number of frames per second used in animation?

(1 point)
• It has greatly increased in past decades.
• It is no longer how animation is measured.
• It has largely remained about the same.
• It has decreased with improvements in technology.

• It has greatly increased in past decades.

The correct answer is:

• It has greatly increased in past decades.

To determine the correct answer, we need to understand the concept of frames per second (fps) used in animation and how it has changed over time.

Frames per second refers to the number of individual frames, or still images, shown in one second of animation. Each frame consists of a slightly different image that, when played in rapid succession, creates the illusion of motion.

The correct answer is:
• It has greatly increased in past decades.

Explanation:
In traditional hand-drawn animation, the standard frame rate was typically 24 fps, meaning 24 individual frames were shown every second. However, with advancements in technology, such as computer-generated animation and digital effects, higher frame rates can now be achieved.

For instance, in film and television, the adoption of high-definition (HD) and 4K resolutions has led to the use of higher frame rates, such as 30 fps or even 60 fps, to enhance the visual clarity and smoothness of motion. Similarly, in the video game industry, frame rates can exceed 60 fps to provide a more immersive and responsive gameplay experience.

Therefore, the number of frames per second used in animation has indeed greatly increased in past decades due to technological advancements.