Amos is planning to add cutscenes to break up his gameplay. Which of the following storyline styles is Amos planning to use?

(1 point)

branching

cinematic

linear narrative

NPC

cinematic

Amos is planning to use the cinematic storyline style.

To determine which of the storyline styles Amos is planning to use for adding cutscenes, let's consider the given options:

1. Branching: This style involves multiple storylines or pathways that players can choose, where their decisions affect the outcome. It typically includes choices and consequences.
2. Cinematic: This style focuses on creating a visually engaging experience like a movie or film. It often includes pre-rendered or scripted sequences with camera angles, special effects, and elaborate animations.
3. Linear narrative: This style follows a straightforward, chronological progression of a story, moving from one event to another in a fixed order.
4. NPC: This refers to Non-Playable Characters, which are computer-controlled characters in a game who interact with players but are not controlled by them.

Among these options, the most suitable choice for adding cutscenes to break up gameplay would be the "cinematic" style. This style aims to create visually engaging sequences, similar to movie-like experiences, which would serve as ideal moments for cutscenes.

Therefore, Amos is likely planning to use the "cinematic" storyline style for adding cutscenes to his gameplay.