Amos is planning to add cutscenes to break up his gameplay. Which of the following storyline styles is Amos planning to use?

(1 point)
Responses

branching

branching

cinematic

cinematic

linear narrative

linear narrative

NPC

NPC

Amos is planning to use the cinematic storyline style to add cutscenes to break up his gameplay.

Oliver is an experienced game designer. After a player completes the storyline of Oliver’s game, they can return to the game world to complete side-quests designed specifically for high-level players. In which of the following story segments, also known as end-game, can players choose these difficult side-quests?

(1 point)
Responses

exposition

exposition

climax

climax

falling action

falling action

denouement

Players can choose these difficult side-quests in the falling action story segment, also known as the end-game.

Wyatt is an experienced game designer. In the exposition story segment at the beginning of his game, he has used CGI to inform the player of the backstory and to set the background for the storyline. During this segment, the player does not have any gameplay controls. Which of the following methods is Wyatt using to begin his game?

(1 point)
Responses

starting cinematic

starting cinematic

textual description

textual description

continuous gameplay

continuous gameplay

inciting incident

inciting incident

Wyatt is using the starting cinematic method to begin his game.

From the given options, it can be inferred that Amos is planning to use the "cinematic" style for his storyline in order to add cutscenes to break up the gameplay.

Amos is planning to use the cinematic storyline style to add cutscenes to break up his gameplay. To determine this, it is important to understand the different storyline styles listed in the question:

1. Branching: This storyline style allows the player's choices to impact the outcome of the game or story. It involves multiple branching paths and different possible endings based on the player's decisions.

2. Cinematic: This storyline style focuses on creating a highly cinematic experience, similar to watching a movie. It often incorporates scripted sequences, pre-rendered cutscenes, and cinematic camera angles to tell the story in a visually engaging and immersive way.

3. Linear Narrative: This storyline style follows a linear progression, where the story unfolds in a predetermined sequence without player choices or significant branching paths. The player experiences the story in a fixed order, similar to reading a book or watching a TV show.

4. NPC: NPC stands for Non-Playable Character. NPCs are characters within the game that are not controlled by the player. They can be used to provide backstory, dialogue, or interact with the player in various ways, but they do not necessarily represent a particular storyline style.

From the given options, the correct answer is the cinematic style, as Amos plans to use cutscenes, which are commonly associated with creating cinematic experiences within games.