To add dynamic depth to her gameplay scenes and lighting, Moriah is adding a post effect that will accentuate fringes of light that emit from the laser on her ship. What post effect is Moriah using?

(1 point)
Responses
saturation
hue
contrast
bloom

In Jaleel’s video game, the main character must climb snow-covered mountains and forage for their own food on ice-covered terrain. At the moment, Jaleel is most focused on getting the ice to look realistic on a variety of mountain surfaces. What aspect of immersion is Jaleel focused on?
(1 point)
Responses
game environment
sound design
particle systems
the HUD

Khalid is designing a game that includes multiple explosions from which fire and debris are emitted. Which of the following can be used to make the explosions appear more realistic?
(1 point)
Responses
funneling
repetition
resource acquisition
particle system

Which of the following post effects is most concerned with smoothing an image?
(1 point)
Responses
contrast
saturation
FXAA
sepia

Which of the following scenes utilizes a particle system?
(1 point)
Responses
sparks emitting from a thruster
a palm tree swaying in the wind
a character leaping off a cliff
a treasure chest that swings open

In the vignette post effect, which of the following controls the location and size of the effect?
(1 point)
Responses
Darkness
Offset
Script
Edge

Dom is using a post effect to make the screen look more antique. Which of the following effects is Dom using?
(1 point)
Responses
hue
FXAA
sepia
saturation

1. Moriah is using the post effect 'bloom' to accentuate fringes of light that emit from the laser on her ship.

2. Jaleel is focused on the aspect of immersion related to the game environment, specifically getting the ice to look realistic on a variety of mountain surfaces.
3. Khalid can use a particle system to make explosions appear more realistic.
4. FXAA is the post effect most concerned with smoothing an image.
5. Sparks emitting from a thruster scene utilizes a particle system.
6. Offset controls the location and size of the vignette post effect.
7. Dom is using the post effect 'sepia' to make the screen look more antique.

1. To add dynamic depth to her gameplay scenes and lighting, Moriah is using the post effect "bloom". It will accentuate fringes of light that emit from the laser on her ship. Just like a beautiful flower, Moriah's gameplay will bloom with this effect!

2. Jaleel is most focused on the game environment aspect of immersion. He wants to make the ice look realistic on a variety of mountain surfaces, ensuring players feel like they're truly climbing snow-covered mountains. Don't slip on that ice, Jaleel!

3. Khalid is using a particle system to make the explosions appear more realistic. With fire and debris emitted, these explosions will be a blast! Kaboom!

4. The post effect most concerned with smoothing an image is FXAA. It's like giving your gameplay a spa treatment, making the image look smoother and more relaxed. Ahh, that's better!

5. The scene that utilizes a particle system is sparks emitting from a thruster. Get ready to spark some excitement with this scene. Light 'em up!

6. In the vignette post effect, the location and size of the effect are controlled by the Offset. Dom, offset those effects just right and create a stunning visual!

7. Dom is using the sepia effect to make the screen look more antique. It's like adding a touch of old-fashioned charm to the gameplay. Who needs color when you've got sepia?

To add dynamic depth to her gameplay scenes and lighting, Moriah is using the post effect called "bloom".

Jaleel is most focused on getting the ice to look realistic on a variety of mountain surfaces, which falls under the aspect of immersion called "game environment".

To make the explosions appear more realistic, Khalid can use a "particle system".

The post effect most concerned with smoothing an image is "FXAA".

The scene that utilizes a particle system is the one with "sparks emitting from a thruster".

In the vignette post effect, the control that determines the location and size of the effect is "Offset".

Dom is using the post effect called "sepia" to make the screen look more antique.

To find the answers to these questions, you can refer to the knowledge and understanding of various game development techniques and effects. Here are the explanations for each question:

1. To add dynamic depth to her gameplay scenes and lighting, Moriah is using a post effect that will accentuate fringes of light emitting from the laser on her ship. The post effect Moriah is using is "bloom." Bloom is a visual effect that adds a soft glow or fringes of light around bright objects, enhancing the overall lighting and giving a more dynamic and immersive look.

2. Jaleel is focused on making the ice look realistic on a variety of mountain surfaces, which relates to the aspect of immersion called "game environment." The game environment refers to the overall design and visuals of the game world, including landscapes, terrains, and natural elements. In Jaleel's case, creating realistic snow-covered mountains and ice-covered terrain is crucial for immersing the player in the game's environment.

3. To make the explosions appear more realistic in his game, Khalid can use a "particle system." A particle system is a technique used in game development to simulate and render specific effects, such as fire, smoke, or debris. By using a particle system, Khalid can create and control the behavior and appearance of the fire and debris emitted from the explosions, adding to the realism of the game.

4. The post effect that is most concerned with smoothing an image is "FXAA" (Fast Approximate Anti-Aliasing). FXAA is a post-processing technique used to reduce jagged edges and smooth out the overall image. It works by analyzing the image and applying subtle blurring and blending to minimize the appearance of jagged lines and improve overall visual quality.

5. The scene that would utilize a "particle system" is "sparks emitting from a thruster." A particle system is commonly used to simulate and render effects such as sparks, fire, smoke, or other small particles. In this example, the particle system would create and control the behavior of the sparks emitted from the thruster, adding visual detail and realism to the scene.

6. In the vignette post effect, the control that determines the location and size of the effect is usually the "edge." The edge control defines the boundaries or edges of the post effect, allowing the effect to be applied to specific areas of the screen. By adjusting the edge control, you can change the location and size of the vignette effect, controlling how it appears on the screen.

7. Dom is using the post effect known as "sepia" to make the screen look more antique. Sepia is a post-processing effect that adds a brownish, nostalgic tint to the visuals, replicating the look of old photographs or aged films. Adding sepia can give a vintage or antique vibe to the screen, enhancing the desired visual style.

Remember, these are the explanations for each question, but the specific answers can only be determined by referring to the provided choices in the question context.