Natasha is creating a game and is working on the lighting. She wants a light that shines on the main character like a flashlight and follows her through the level. What type of lighting should she use?

(1 point)

point lighting

directional lighting

spot lighting

timed lighting

spot lighting

Natasha should use spot lighting for this scenario.

Natasha should use spot lighting for achieving the effect of a flashlight that follows the main character through the level.

To understand the different types of lighting and determine the most suitable option, here's a breakdown:

1. Point lighting: This type of lighting emits light uniformly in all directions from a single point in space. It doesn't provide the spotlight effect that Natasha is looking for since it radiates light equally in all directions.

2. Directional lighting: This type of lighting is similar to the sun, where light rays are parallel and come from one direction, like a large light source. While directional lighting can cast shadows and create a sense of sunlight, it doesn't provide the focused spotlight effect Natasha desires.

3. Timed lighting: Timed lighting refers to a light source that turns on and off based on a specific time interval or schedule. While this can be useful for certain scenarios, it doesn't align with the requirement of a light following the main character.

4. Spot lighting: Spot lighting is the most suitable option for Natasha's desired effect. It creates a spotlight-like effect by focusing light in a specific direction and cone-shaped area. She can position the spot light at the main character's location and adjust its direction to be aligned with the character's movement. This way, the light will illuminate the character like a flashlight and follow her throughout the level.

Overall, Natasha should choose spot lighting for achieving the desired flashlight-like effect that follows the main character in her game.