If Jakob is using modular scripting in his game, what is he doing?

(1 point)

He is creating a script and attaching it to two other characters.

He is creating a script in two programming languages.

He is creating one script to handle all of the behaviors in his game.

He is creating a script for one specific character.

He is creating one script to handle all of the behaviors in his game.

The correct answer is: He is creating one script to handle all of the behaviors in his game.

If Jakob is using modular scripting in his game, he is most likely creating one script to handle all of the behaviors in his game. Modular scripting is an approach where a program is divided into smaller modules or components that can be easily reused or combined to create a larger program. In the context of game development, modular scripting would involve creating separate script files for different game objects or characters, each handling their own specific behaviors. These scripts can then be attached or linked to the respective characters in the game engine or development environment. This modular approach provides flexibility, organization, and reusability of code, making it easier to manage and maintain the game's functionality.