Here is where you should submit your planning diagram, including your assertion, supporting arguments, and supporting data. Please list 1-2 pieces of evidence and 2-3 justifications in your chart concerning whether video games are too violent.

To create a planning diagram outlining whether video games are too violent, it would be useful to follow the structure of an argument. Here's a step-by-step guide on how you can construct your planning diagram:

1. Start with your assertion: Begin by clearly stating your claim regarding video games being too violent. For example, the assertion could be: "Video games are too violent and have a negative impact on society."

2. Supporting arguments: List two or three arguments that support your assertion. These arguments should provide a rationale for why video games are considered too violent. For instance:
a. Argument 1: The portrayal of graphic violence in video games desensitizes players to real-world violence.
b. Argument 2: Studies have shown a correlation between violent video games and aggression in players.

3. Supporting data and evidence: Under each supporting argument, provide one to two pieces of evidence to support your claims. These can be statistics, research findings, or expert opinions. For example:
a. Argument 1:
- Evidence 1: According to a study conducted by Anderson and Dill (2000), exposure to violent video games increases aggressive thoughts, feelings, and behaviors.
- Evidence 2: The American Psychological Association (APA) highlighted a comprehensive review of research showing a consistent link between violent video game use and increased aggression among players.
b. Argument 2:
- Evidence 1: A meta-analysis conducted by Ferguson (2015) indicated that there is only a small, limited relationship between violent video game use and aggressive behavior.
- Evidence 2: However, a longitudinal study by Sherry (2001) found evidence of a long-term relationship between violent video games and increased aggression in children.

4. Justifications: For each argument, provide 2-3 justifications explaining why the evidence supports your claim. These justifications should clarify the logical connection between the evidence and your assertion. For example:
a. Argument 1:
- Justification 1: The study by Anderson and Dill demonstrates a direct cause-and-effect relationship between exposure to violent video games and increased aggression, indicating that such games can lead to desensitization.
- Justification 2: The APA review shows a consensus among experts that violent video games have detrimental effects on players, supporting the assertion that video games are too violent.
b. Argument 2:
- Justification 1: Although Ferguson's meta-analysis suggests the relationship is small, it still acknowledges a connection between violent video games and aggressive behavior, supporting the claim that video games are too violent.
- Justification 2: Sherry's longitudinal study provides longitudinal evidence of a significant relationship, indicating that the impacts of violent video games are not limited to short-term effects.

Remember to organize the information in a clear and visually appealing way, such as using a table or bullet points, so that your planning diagram is easy to understand.