Choose the two supporting details about how violent video games do not cause violence in children that would be most convincing an audience believes violent video games do cause violence in children.(6 points) Responses Patrick Markey, a Psychology Professor at Villanova University, stated "Politicians on both sides go after violent video games as a cause for violence because it makes them look like they are doing something. It only works because the violent video games look scary." Patrick Markey, a Psychology Professor at Villanova University, stated "Politicians on both sides go after violent video games as a cause for violence because it makes them look like they are doing something. It only works because the violent video games look scary." Katherine Newman, the Dean of Arts and Sciences at Johns Hopkins University, explained that "90% of young men play video games. Finding that a young man who committed a violent crime also played a popular video game, such as Call of Duty, Halo, or Grand Theft Auto, is as pointless as pointing out that the criminal also wore socks." Katherine Newman, the Dean of Arts and Sciences at Johns Hopkins University, explained that "90% of young men play video games. Finding that a young man who committed a violent crime also played a popular video game, such as Call of Duty, Halo, or Grand Theft Auto, is as pointless as pointing out that the criminal also wore socks." A report by the US Secret Service and US Department of Education examined incidents of school violence between 1974 and 2000. Of the attackers studied, 27% had an interest in violent movies, 24% in violent books, and 37% exhibited interest in their own violent writings, while only 12% showed interest in violent video games. A report by the US Secret Service and US Department of Education examined incidents of school violence between 1974 and 2000. Of the attackers studied, 27% had an interest in violent movies, 24% in violent books, and 37% exhibited interest in their own violent writings, while only 12% showed interest in violent video games. The US Surgeon General’s list of risk factors for youth violence include abusive parents, poverty, neighborhood crime, and substance use. Violent video games are not on that list. The US Surgeon General’s list of risk factors for youth violence include abusive parents, poverty, neighborhood crime, and substance use. Violent video games are not on that list. A study in Psychology Today magazine found that the competitiveness video games was related to aggressive behavior, whether or not the game contained any violent content. A study in Psychology Today magazine found that the competitiveness video games was related to aggressive behavior, whether or not the game contained any violent content. According to the US Department of Justice, juvenile arrests for violent crimes have decreased 50% since 2006. Meanwhile, a study by Geek Wire showed that violent video game sales have increased 204%, with Americans spending $5.6 billion in March 2020.

- A report by the US Secret Service and US Department of Education examined incidents of school violence between 1974 and 2000. Of the attackers studied, 27% had an interest in violent movies, 24% in violent books, and 37% exhibited interest in their own violent writings, while only 12% showed interest in violent video games.

- According to the US Department of Justice, juvenile arrests for violent crimes have decreased 50% since 2006. Meanwhile, a study by Geek Wire showed that violent video game sales have increased 204%, with Americans spending $5.6 billion in March 2020.