Using the excitement of violence to keep video games users to playing their games is an example of which risk factor?

A. poverty
B. family violence
C. media violence
D. availability of weapons

I was right!

The correct answers are:

1. B
2. C
3. D

@Cali is right 100%

What do you think?

is it C? Ms. Sue

TY FOR THE HELP LOVEE💗

Thxs bro

That is a fake ms.sue

But others give answers to 🙄

Cali IS STILL CORRECT IN 2023!!!

Cali is now banned from Jiskha for giving answers!