Outcomes

evaluate, select, create and implement digital technologies to manage the sharing of information and to enhance the effectiveness of the teaching and learning situation;
Define digital technologies and application software;
Identify and evaluate examples of application software;
Discuss the purpose and general use of different application software;
Appropriately use application software in teaching and learning situations;
Create a simple application using coding applications such as Scratch or any other block or line based coding tools or program editing environments to enhance problem-solving skills.

Demonstrate the ability to troubleshoot technical issues and provide support for both students and colleagues in using digital technologies;

Critically analyze the impact of digital technologies on teaching and learning outcomes;
Collaborate with colleagues to share best practices in utilizing digital technologies in the classroom;
Adapt to new digital tools and software as they emerge, staying current with trends in educational technology;
Reflect on personal experiences with digital technologies and continuously improve skills in utilizing them effectively in educational settings.