When a game is designed, the describes the big framework that the various parts of the game fit into.

(1 point)
ΑΡΙ
documentation
O library
engine

The correct answer is "engine."

When a game is designed, the engine describes the big framework that the various parts of the game fit into. The game engine is the core software that handles the mechanics, physics, graphics, and other aspects of the game. It provides developers with the necessary tools and functionalities to build the game. The engine acts as a bridge between the game design and the hardware, allowing the different elements of the game to interact with each other and with the player.