Which of the following is a benefit to using components to attach sounds to objects in a video game? (1 point) Responses The audio is clearer. The audio is clearer. The audio plays in the game engine itself. The audio plays in the game engine itself. Audio is played based on the object’s position within the game world. Audio is played based on the object’s position within the game world. Only WAV files are used. Only WAV files are used.

Audio is played based on the object’s position within the game world.