Suppose you want to change an existing program to have more of a modular architecture. The program contains a basic calculator program. Which of the following would be an appropriate attribute for the calculator class?(1 point)%0D%0AResponses%0D%0A%0D%0Asubtraction%0D%0Asubtraction%0D%0A%0D%0Aaddition%0D%0Aaddition%0D%0A%0D%0Anumber 1%0D%0Anumber 1%0D%0A%0D%0Acalculate

One appropriate attribute for the calculator class would be "calculate". This attribute would contain the logic to perform the calculations based on the user's input.

To make the calculator program more modular, an appropriate attribute for the calculator class could be "operations." This attribute would allow the program to support different types of calculations such as addition, subtraction, multiplication, and division. By having this attribute, you can easily add or remove operations as needed to modify the functionality of the calculator program.

To make the calculator program more modular, one approach is to create a Calculator class with appropriate attributes and methods. The attributes of the Calculator class will represent the different components or properties of the calculator.

In this case, "subtraction" and "addition" are repetitive attributes. The attribute "number 1" seems like a specific value rather than a general attribute of the calculator.

Therefore, the most appropriate attribute for the Calculator class would be "calculate." This attribute can represent a method or function that performs the calculation based on the desired operation (addition, subtraction, multiplication, etc.) and the input numbers.

So, in summary, the appropriate attribute for the calculator class would be "calculate."