Amos is planning to add cutscenes to break up his gameplay. Which of the following storyline styles is Amos planning to use? (1 point) Responses branching branching cinematic cinematic linear narrative linear narrative NPC

Amos is planning to use cinematic cutscenes to break up his gameplay.

To determine which storyline style Amos is planning to use, we can analyze the given options.

1. Branching: Branching storylines allow players to make choices that affect the direction of the narrative.

2. Cinematic: Cinematic storylines often consist of scripted events or pre-rendered sequences that have a film-like feel.

3. Linear narrative: Linear narrative refers to a story that unfolds in a fixed sequence without player choice or deviation.

4. NPC: NPC stands for Non-Player Characters and refers to characters in the game controlled by artificial intelligence rather than the player.

From the given options, it seems that Amos is planning to use "Cinematic" storyline style. This suggests that he intends to incorporate pre-rendered or scripted cutscenes into the gameplay to provide a more film-like experience.

Amos is planning to use the cinematic storyline style to add cutscenes and break up his gameplay.

Wyatt is an experienced game designer. In the exposition story segment at the beginning of his game, he has used CGI to inform the player of the backstory and to set the background for the storyline. During this segment, the player does not have any gameplay controls. Which of the following methods is Wyatt using to begin his game? (1 point) Responses starting cinematic starting cinematic textual description textual description continuous gameplay continuous gameplay inciting incident

Wyatt is using the "starting cinematic" method to begin his game.

Tariq is writing the code for his videogame using PlayCanvas. What type of conditional statement should Tariq use if an if statement has two potential outcomes? (1 point) Responses switch statement switch statement if statement if statement if/else statement if/else statement causal statement

Tariq should use an if/else statement if he wants to have two potential outcomes in his conditional statement.

JoJo is designing an action-adventure RPG. The player and character learn details about the main their identity as the game progresses. Which of the following character tropes describes the main character in JoJo’s game? (1 point) Responses cinematic hero cinematic hero amnesiac hero amnesiac hero antihero antihero sidekick

The character trope that describes the main character in JoJo's game is the "amnesiac hero".

Sierra is creating a storyline for her game. She is using a storyboard to map out the various storyline paths of her game. Which of the following storyline styles is Sierra using? (1 point) Responses NPC NPC linear narrative linear narrative cinematic cinematic branching

Sierra is using a branching storyline style for her game as she is using a storyboard to map out the various storyline paths.

Toni is designing a sports-themed game with RPG attributes and a comedic storyline. Which of the following best describes the genre of Toni’s game? (1 point) Responses mashup mashup RPG RPG action-adventure action-adventure simulation simulation

The best description of the genre of Toni's game is a "mashup" as it combines elements of sports, RPG, and comedy.

For which of the following reasons would game designers include cutscenes in their games? (1 point) Responses to provide a choose-your-own-adventure experience to provide a choose-your-own-adventure experience to sharpen the graphics of the game to sharpen the graphics of the game to advance the plot using non-interactive sequences to advance the plot using non-interactive sequences to provide a method for gamers to stop playing the game before the storyline is complete

Game designers would include cutscenes in their games to advance the plot using non-interactive sequences.

Oliver is an experienced game designer. After a player completes the storyline of Oliver’s game, they can return to the game world to complete side-quests designed specifically for high-level players. In which of the following story segments, also known as end-game, can players choose these difficult side-quests? (1 point) Responses exposition exposition climax climax falling action falling action denouement

In the denouement story segment, players can choose the difficult side-quests designed for high-level players after completing the storyline of Oliver's game.

Oliver is an experienced game designer. After a player completes the storyline of Oliver’s game, they can return to the game world to complete side-quests designed specifically for high-level players. In which of the following story segments, also known as end-game, can players choose these difficult side-quests? (1 point)exposition climax falling action denouement

In the denouement story segment, players can choose and complete difficult side-quests designed specifically for high-level players after completing the storyline in Oliver's game.

which of the following story segments directly follows the story’s climax? (1 point) responses falling action falling action rising action rising action inciting incident inciting incident resolution resolution

The story segment that directly follows the story's climax is the falling action.

Which of the following is used to visually demonstrate a story’s structure? (1 point) Responses Narrative Diagram Narrative Diagram Hero’s Pyramid Hero’s Pyramid Freytag’s Pyramid Freytag’s Pyramid Falling Action Diagram

Freytag’s Pyramid is used to visually demonstrate a story's structure.

Lori is writing the code for her video game using PlayCanvas. She is creating a set of if statements that check for six different variables. What type of conditional statement is Lori using? (1 point) Responses switch statement switch statement if/else statement if/else statement causal statement causal statement if statement if statement

Lori is using multiple if statements to check for six different variables, so she is using the "if statement" conditional statement.

In which of the following story segments is the reader/player introduced to both the game’s environment and its main character? (1 point) Responses exposition exposition rising action rising action resolution resolution climax climax

The reader/player is introduced to both the game's environment and its main character in the exposition story segment.