Craig is developing a game that requires the players to control the physics of a speedboat as they navigate around obstacles. The

boat itself does not change, but the course offers various challenges to the players. Players earn points by beating their previous
scores. Which of the following design types is Craig using?
(1 point)

systems

copycat

narrative

player skill

player skill

Based on the information provided, Craig is using the design type of "player skill." Players earn points by beating their previous scores, indicating that the game's success depends on the skills of the players in controlling the physics of the speedboat and navigating around obstacles.

Based on the given information, Craig is developing a game that focuses on players controlling the physics of a speedboat and navigating around obstacles. This suggests that the primary focus of the game is on player skill, as players earn points by beating their previous scores. Therefore, the design type Craig is using is "player skill".