Cory is developing a game that incorporates complex mechanics. This flight simulation game requires the player to understand

the mechanics of piloting and aircraft operation. Which of the following design types is Cory using?
(1 point)

world

systems

narrative

copycat

systems

Cory is using the systems design type for developing the flight simulation game.

To determine which design type Cory is using for the flight simulation game, we can analyze the given options:

1. World: This design type focuses on creating a captivating and immersive game world for players to explore. While it may incorporate complex mechanics, it doesn't necessarily emphasize understanding piloting and aircraft operation specifically.

2. Systems: This design type is focused on complex mechanics and interactions between various game systems. It involves creating rules, simulations, and feedback mechanisms. Given that understanding piloting and aircraft operation is crucial for this game, the systems design type seems relevant.

3. Narrative: This design type emphasizes storytelling and narrative elements within a game. While a flight simulation game may have some narrative elements, it is not the main focus of the genre.

4. Copycat: This term is not typically used to describe a design type in game development. It seems unlikely to be the correct option in this context.

Based on the explanations, the design type that Cory is likely using for the flight simulation game is "systems." This choice aligns with the need for players to understand the mechanics of piloting and aircraft operation.