Heavily reword. Don't sorten. Make informational, and not emotional.

Top-down levels are viewed from above, meaning that avatars and enemies can freely walk around the screen in all four directions. (There is also one avatar that can walk in eight directions, the League Scout.) Top-down avatars are usually called Scout or Marksman, while top-down enemies are usually called Chaser or Sniper.

Top-down levels in gaming offer a perspective where the player views the environment from above. This allows for the avatars and enemies to have unrestricted movement in all four directions on the screen. Additionally, there is a specific avatar known as the League Scout that can walk in eight different directions. Avatars in top-down levels are commonly referred to as Scout or Marksman, while enemies are often known as Chaser or Sniper.

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Top-down levels provide an overhead perspective, allowing avatars and enemies to navigate the screen in all four directions. In certain cases, there is an avatar known as the League Scout that can move in eight directions. Typically, avatars in top-down levels are referred to as Scout or Marksman, while enemies are referred to as Chaser or Sniper.

Top-down levels in video games are designed to be viewed from an overhead perspective, providing a bird's-eye view of the gameplay. This perspective allows players to see the entire playing area and enables avatars (player-controlled characters) and enemies to navigate freely in all four directions. In some cases, such as the League Scout, the avatar may even have the ability to move in eight directions.

The avatars in top-down levels are commonly referred to as Scouts or Marksmen, emphasizing their role as explorers or sharpshooters. On the other hand, enemies in these levels are often referred to as Chasers or Snipers, indicating their pursuit or long-range attack capabilities.

To create top-down levels, game developers typically design the game environment and characters in a way that allows for free movement in multiple directions. They also implement specific behavior patterns and abilities for both avatars and enemies to ensure diverse gameplay experiences.

In summary, top-down levels in video games are designed for a viewpoint that provides a full aerial perspective, allowing avatars and enemies to freely navigate in different directions. Avatars are commonly referred to as Scouts or Marksmen, while enemies are often known as Chasers or Snipers.