Aurora is creating an animation of a herd of wild horses stampeding across a prairie field. She has an image of a horse, but she does not want all of the horses to look the same. What can she assign to each horse so that it uses the same body as the first horse, but the coloring is changed?

To create variation in the wild horse animation, Aurora can assign different colorings to each horse while using the same body. One way she can achieve this is by using a technique called "texture mapping" or "UV mapping."

Here's a step-by-step process for Aurora to assign different colorings to each horse while using the same body:

1. Prepare the horse model: Start by creating a base model of the horse with its body shape and features. This will serve as the starting point for all the horses in the animation.

2. UV unwrap the horse model: UV unwrapping is the process of creating a 2D representation of the horse model's surface, which allows for the application of textures. Aurora needs to UV unwrap the horse model to define how each part of the horse's body will be mapped onto a 2D texture space.

3. Create a texture image: Aurora needs to create a texture image which will serve as the color variation for each horse. This can be done in an image editing software, such as Photoshop or GIMP.

4. Assign the texture to the horse model: Using 3D software, Aurora can then load the texture image onto the horse model. She will need to create a new material for the horse model and apply the texture to it. This will allow each horse to have different coloring while using the same body.

5. Randomize texture coordinates: In order to create variations between horses, Aurora can randomize the texture coordinates for each horse. This can be achieved by applying a procedural texture or using the software's built-in tools for randomization.

6. Duplicate and modify: With the base horse model and the assigned texture, Aurora can duplicate the horse model multiple times in her animation software. For each duplicated horse, she can then modify the texture coordinates and adjust the coloration to achieve unique appearances.

By following these steps, Aurora can ensure that each horse in her animation has the same body but with different colorings, creating a more visually diverse herd.