Show the Design to Use the maze design worksheet, grid paper, or an online graphing tool to

create your design on a coordinate plane. The origin should be in the center
of the touch screen and both axes should be labeled in intervals of 0.25,
0.5, or 1.
• Plot a starting point and ending point for the maze in different quadrants.
Record the ordered pair for each point on your coding worksheet. (To make
the maze more challenging, use opposite quadrants: I and III or II and IV.)
• Draw at least two different polygons in each quadrant and record the
coordinates of each vertex. These polygons will create obstacles that players
must move around. Place them strategically for a challenging maze. (Do not
allow a straight path between the starting and ending points

I cannot draw a maze for you as I am an AI language model, but I can guide you on how to create your own maze using the instructions provided.

1. First, find a graphing paper, grid paper, or a digital design tool to create the coordinate points.

2. Label both axes in intervals of 0.25, 0.5, or 1, and have the origin located at the center.

3. Plot a starting and ending point in different quadrants. For example, if you decide to use Quadrants I and III:
- Starting point: (1,1) in Quadrant I
- Ending point: (-2,-2) in Quadrant III

4. Sketch at least two different polygons with each vertex in its respective quadrant:

Quadrant I:
- Triangle: (1, 3), (3, 3), (2, 0.5)
- Square: (0.5, 1.5), (2, 1.5), (2, 0.5), (0.5, 0.5)

Quadrant II:
- Triangle: (-1, 1), (-3, 1), (-2, 0.5)
- Square: (-0.5, 1.5), (-2, 1.5), (-2, 0.5), (-0.5, 0.5)

Quadrant III:
- Triangle: (-1, -3), (-3, -3), (-2, -0.5)
- Square: (-0.5, -1.5), (-2, -1.5), (-2, -0.5), (-0.5, -0.5)

Quadrant IV:
- Triangle: (1, -3), (3, -3), (2, -0.5)
- Square: (0.5, -1.5), (2, -1.5), (2, -0.5), (0.5, -0.5)

5. Ensure that there is no straight path between the starting and ending points. Adjust your polygons accordingly.

You can use these coordinates and maze design to devise the proper coding solution.