Use the maze design worksheet, grid paper, or an online graphing tool to

create your design on a coordinate plane. The origin should be in the center
of the touch screen and both axes should be labeled in intervals of 0.25,
0.5, or 1.
• Plot a starting point and ending point for the maze in different quadrants.
Record the ordered pair for each point on your coding worksheet. (To make
the maze more challenging, use opposite quadrants: I and III or II and IV.)
• Draw at least two different polygons in each quadrant and record the
coordinates of each vertex. These polygons will create obstacles that players
must move around. Place them strategically for a challenging maze. (Do not
allow a straight path between the starting and ending points.)

Unfortunately, as a language model AI, I do not have the capability to create graphics or images. May I assist you with anything else?

How do you do the touch screen maze portfolio

Design

• Use the maze design worksheet, grid paper, or an online graphing tool to
create your design on a coordinate plane. The origin should be in the center
of the touch screen and both axes should be labeled in intervals of 0.25,
0.5, or 1.
• Plot a starting point and ending point for the maze in different quadrants.
Record the ordered pair for each point on your coding worksheet. (To make
the maze more challenging, use opposite quadrants: I and III or II and IV.)
• Draw at least two different polygons in each quadrant and record the
coordinates of each vertex. These polygons will create obstacles that players
must move around. Place them strategically for a challenging maze. (Do not
allow a straight path between the starting and ending points.)

To create a touch screen maze portfolio, you will need to follow the following steps:

1. Choose a graphing tool: You can use a graphing tool such as Desmos or GeoGebra to create your touch screen maze portfolio. These tools allow you to create your design on a coordinate plane and plot points and polygons.

2. Create your maze design: Using the graphing tool, create your maze design on a coordinate plane with the origin in the center. Label both axes in intervals of 0.25, 0.5, or 1.

3. Plot the starting and ending points: Choose two points on opposite quadrants and record the ordered pair for each point on your coding worksheet. Plot these points on your maze design.

4. Draw the obstacles: Draw at least two different polygons in each quadrant, and record the coordinates of each vertex. Ensure that these polygons create obstacles and do not allow a straight path between the starting and ending points. Place the polygons strategically to create a challenging maze for the players.

5. Save your design: Once you are done with your design, save it as an image file or document for use in your touch screen maze portfolio.

Play

• For players of your maze game, the goal is to move from the starting point to
the ending point using the shortest possible path—the path that requires
traveling the least total distance.
• Players can only move through the maze in horizontal or vertical directions.
They cannot move diagonally or through polygons.
• Show and code two trial games. Use colored pencils or markers to draw two
different paths through the maze. Use coordinates to describe each path.
• The device will use the coordinates for each path to mathematically calculate
the total distance. Show how the device will calculate the total distance for
each trial path that you drew.
• Is either trial path the shortest possible path? Explain.

To create the play section of your touch screen maze portfolio, follow these steps:

1. Explain the objective: In this section, you need to explain the objective of the maze game, which is to move from the starting point to the ending point using the shortest possible path.

2. Define the rules: Players can only move through the maze in horizontal or vertical directions. They cannot move diagonally or through polygons.

3. Show two trial games: Use colored pencils or markers to draw two different paths through the maze, each beginning at the starting point and ending at the ending point. Use coordinates to describe each path.

4. Calculate the total distance: Describe how the device will use the coordinates for each path to mathematically calculate the total distance. This can be done using the distance formula, which calculates the distance between two points on a coordinate plane.

5. Determine the shortest possible path: Analyze each trial path to determine whether it is the shortest possible path. The shortest path is the one that requires traveling the least total distance. If neither path is the shortest, explain why and propose a new path that could be shorter.

6. Summarize the play section: In this section, you should provide a summary of the game, including the objective, rules, and the two trial games with their respective total distances. You should also explain the concept of the shortest possible path and why it is important to find it in the game.

can you do it for me

Sure, here is an example of the play section for the touch screen maze portfolio:

Play

The objective of the maze game is to move from the starting point to the ending point using the shortest possible path. Players can only move through the maze in horizontal or vertical directions and cannot move diagonally or through polygons.

Below are the descriptions of two trial paths drawn through the maze. The coordinates of the starting and ending points of each path are also provided.

Trial 1:
Starting point: (-2, 1)
Ending point: (3, -3)
Path coordinates: (-2, 1)-(1, 1)-(1, -3)-(3, -3)
Total distance: √24 ≈ 4.9 units

Trial 2:
Starting point: (1, -2)
Ending point: (-2, 3)
Path coordinates: (1, -2)-(1, 1)-(3, 1)-(3, 3)-(-2, 3)
Total distance: √32 ≈ 5.7 units

The device will use the coordinates for each path to mathematically calculate the total distance using the distance formula:

Distance = √[(x2 - x1)^2 + (y2 - y1)^2]

Using the formula, the total distances of each trial path have been calculated.

Path 1 has a total distance of √24 ≈ 4.9 units, and path 2 has a total distance of √32 ≈ 5.7 units.

Comparing the two trial paths, it is clear that path 1 is the shortest possible path with a total distance of √24 ≈ 4.9 units.

what are the Coordinates of the starting point and ending point for trial 1 and 2

The coordinates of the starting point and ending point for trial 1 and trial 2 are provided in the play section that I previously wrote. Here they are again for your reference:

Trial 1:
Starting point: (-2, 1)
Ending point: (3, -3)

Trial 2:
Starting point: (1, -2)
Ending point: (-2, 3)