Kadyn is a 2D artist who uses pixels to create images that can be integrated into a

game. Which of the following does Kadyn create?

O 3D models
O bitmap-based sprites
O game perspectives
O vectors

1.)

Qᴜᴇꜱᴛɪᴏɴ: Kadyn is Q 2D artist who uses pixels to create images that can be integrated into a game. Which of the following does Kadyn create?
Ⓐⓝⓢⓦⓔⓡ: B— bitmap-based sprites
2.)
Qᴜᴇꜱᴛɪᴏɴ: Which of the following represents a picture element, or the smallest unit of information, that composes a digital image?
Ⓐⓝⓢⓦⓔⓡ: D— pixel
3.)
Qᴜᴇꜱᴛɪᴏɴ: Evelyn is using the Pixilart drawing application to create an original game sprite. She has opened a new file and has set the height and width of the new drawing and now has a new canvas ready for her image. What is Evelyn’s next step?
Ⓐⓝⓢⓦⓔⓡ: A— to draw the basic shape of her sprite with a single color
4.)
Qᴜᴇꜱᴛɪᴏɴ: Evan is a talented 2D vector artist. Which of the following programs might Evan use?
Ⓐⓝⓢⓦⓔⓡ: C— Adobe Illustrator
5.)
Qᴜᴇꜱᴛɪᴏɴ: Carlos is creating a game sprite using Pixilart. He needs to fill an open space with one color. Which of the following drawing tools should Carlos use?
Ⓐⓝⓢⓦⓔⓡ: B— paint bucket tool
6.)
Qᴜᴇꜱᴛɪᴏɴ: Carina has completed her new sprite using Pixilart and wants to import it into PlayCanvas. In what file format should Carina save her sprite?
Ⓐⓝⓢⓦⓔⓡ: B— PNG
7.)
Qᴜᴇꜱᴛɪᴏɴ: 3D art is created using the ____ axis in addition to the x- and y-axes.
Ⓐⓝⓢⓦⓔⓡ: C— Z
8.)
Qᴜᴇꜱᴛɪᴏɴ: Which of the following is the LEAST modern 3D modeling technique?
Ⓐⓝⓢⓦⓔⓡ: B— sculpting complex objects from basic shapes
9.)
Qᴜᴇꜱᴛɪᴏɴ: Ahmad is using Audacity to create an original audio recording for a game. In what file format should Ahmad save this recording?
Ⓐⓝⓢⓦⓔⓡ: D— MP3
10.)
Qᴜᴇꜱᴛɪᴏɴ: Amaya used all open-sourced assets in a game but still wants to give credit to the creators of the assets. How should Amaya give attribution to the original asset creators?
Ⓐⓝⓢⓦⓔⓡ: D— include their names/websites in the game credits
11.)
Qᴜᴇꜱᴛɪᴏɴ: Cameron is a novice game designer. When downloading assets to use in his game, he opts for low-poly assets. For what reason does Cameron choose this style?
Ⓐⓝⓢⓦⓔⓡ: A— They are easy to edit and replicate.
12.)
Qᴜᴇꜱᴛɪᴏɴ: Amir is importing 3D assets to PlayCanvas. Which file format does Amir use?
Ⓐⓝⓢⓦⓔⓡ: B— FBX
13.)
Qᴜᴇꜱᴛɪᴏɴ: Sierra is adding characters to a game in PlayCanvas by importing the same character mesh multiple times. All of the characters look the same, so how can Sierra differentiate them?
Ⓐⓝⓢⓦⓔⓡ: C— importing and assigning different textures to the characters
14.)
Qᴜᴇꜱᴛɪᴏɴ: Lila is creating a scene in PlayCanvas. She has added textures to her 3D characters and has finalized the details of each character. Which of the following should Lila do next?
Ⓐⓝⓢⓦⓔⓡ: A— apply animations to the characters
15.)
Qᴜᴇꜱᴛɪᴏɴ: Which of the following file formats supports animations?
Ⓐⓝⓢⓦⓔⓡ: C— GLB

Kadyn, being a 2D artist who uses pixels to create images for games, would create bitmap-based sprites. Bitmap-based sprites are 2D images made up of pixels that can be integrated into a game. 3D models, on the other hand, are three-dimensional objects used in 3D graphics. Game perspectives refer to the viewpoint or camera angle used in games, which Kadyn may consider when creating images but doesn't directly create. Vectors, in this context, are not typically used for pixel-based 2D art but rather for scalable graphics that can be resized without losing quality.

Kadyn creates bitmap-based sprites.