i need help with Describing how the development of nodes and manipulators has simplified how computer artists execute interactivity.

I've been trying to find the answer on my lesson but I just cant seem to figure this out.

Understanding the development of nodes and manipulators in computer art can help simplify how artists execute interactivity. To describe this concept, let's break it down:

1. Nodes: In computer graphics and visual effects, nodes are a way to visually represent and manipulate various elements of a digital scene. Nodes are usually organized in a node-based editor, which allows artists to create and modify complex effects or interactions. Each node represents a certain operation or function, and they are connected with links that define the flow of data between them.

2. Manipulators: Manipulators, also known as handles or controllers, are tools that allow artists to directly interact with the digital objects or elements within a scene. Manipulators can be in the form of on-screen controls, virtual sliders, handles, or other interfaces that enable artists to change parameters, move objects, or create animations.

The development of nodes and manipulators has simplified how computer artists execute interactivity in several ways:

1. Visual representation: Nodes provide a clear, visual representation of the workflow or effects being created. Artists can easily understand the order and connections between the various operations happening within a scene, making it easier to create complex interactions.

2. Modular approach: Nodes allow artists to build complex effects or interactions by assembling smaller, reusable node networks. This modular approach simplifies the process of creating interactive elements, as artists can mix and match existing nodes to achieve the desired result.

3. Real-time feedback: Manipulators allow artists to directly manipulate objects or parameters within a scene, providing instant visual feedback. This real-time feedback enables artists to quickly iterate and experiment with different interactive elements until they achieve the desired effect.

4. Non-destructive editing: Using nodes and manipulators, artists can make changes to their interactive elements without permanently altering the original scene or assets. This non-destructive editing allows for easy experimentation and iteration, as artists can revert or modify individual nodes or manipulators without starting from scratch.

To summarize, the development of nodes and manipulators simplifies how computer artists execute interactivity by providing a visual representation of the workflow, enabling a modular approach, offering real-time feedback, and supporting non-destructive editing. These tools enhance the efficiency and creativity of artists in creating interactive digital scenes and effects.