a. Design a simulation to generate frequencies that can be used to

approximate the probability of a client who will choose model B with a
car garage.
b. Use the results of the simulation to calculate the probability that a client
will choose model B with a car garage

a. To design a simulation, we can assume that the probability of a client choosing model B with a car garage is 0.3. We can then generate random numbers between 0 and 1, and if the number is less than or equal to 0.3, we count it as a choice for model B with a car garage. We can repeat this process for a large number of trials to generate frequencies that approximate the probability.

b. Once we have conducted the simulation for a large number of trials, we can calculate the probability that a client will choose model B with a car garage by dividing the number of times model B with a car garage was chosen by the total number of trials. This will give us an approximation of the true probability based on our simulation results.