Decide what order the players should go in so that everyone gets to the finish line as fast as possible. Can they cross in an hour or less? 50 minutes? 45 minutes?

In one sentence What problem are you trying to solve?
In one sentence What are your constraints?
In one sentences What does success look like?

In one sentence Brainstorm / research possible solutions
In one sentence Compare pros and cons
In two sentenceS Make a plan

In two sentences Put your plan into action

In two sentences How do your results compare to the goals you set while defining the problem?

The problem is to determine the optimal order for the players to cross the finish line as quickly as possible.

The constraints are the total time taken by all players cannot exceed the given time limit (1 hour, 50 minutes, or 45 minutes).
Success would be achieving the fastest possible time for all players to cross the finish line within the given time limit.

Brainstorming and researching possible solutions could involve analyzing the skills and abilities of each player, considering the order in which they are likely to finish, and identifying any potential strategies or shortcuts that can be employed.

Pros of the chosen solution may include minimizing the total time taken by all players, utilizing the strengths of each player effectively, and potentially discovering ways to save time. Cons could include potential disagreements or dissatisfaction among the players with the selected order.

The plan would involve analyzing the individual performance times, discussing with the players their suggestions or preferences, and then determining the optimal order based on a combination of performance, strengths, and any identified shortcuts.

The plan can be put into action by organizing a conversation or meeting with the players, discussing their individual times and preferences, and coming to a final decision on the order in which they will cross the finish line.

The results can be compared to the goals set initially by evaluating whether the selected order allowed all players to cross the finish line within the given time constraint, and determining if any further improvements or adjustments could be made to achieve an even faster time.