Damien, a 24-year-old gamer with ASD, loves to play World of Warcraft and VR Chat. How might these social MMO games specifically benefit Damien?

(1 point)
Responses

They give him an opportunity for social interaction while staying in the comfort of his own home.

They give him an opportunity for social interaction while staying in the comfort of his own home.

They allow him to be alone all day without communicating with others.

They allow him to be alone all day without communicating with others.

They can be purchased online.

They can be purchased online.

They prohibit him from communicating with other gamers.

They give him an opportunity for social interaction while staying in the comfort of his own home.

They give him an opportunity for social interaction while staying in the comfort of his own home.

They allow him to be alone all day without communicating with others.

They allow him to be alone all day without communicating with others.

They can be purchased online.

They can be purchased online.

They prohibit him from communicating with other gamers.
only use one of these answers

They give him an opportunity for social interaction while staying in the comfort of his own home.

They provide a supportive and inclusive community of players who share common interests and experiences.

They allow Damien to practice and develop social skills in a safe and controlled environment.

They offer opportunities for collaboration and teamwork, fostering a sense of belonging and purpose.

They can provide a form of escapism and stress relief, allowing Damien to recharge and relax.

They provide a sense of achievement and mastery, boosting Damien's self-esteem and confidence.

They offer a platform for creative self-expression and exploration.