Read the text.

"Turn off the torch!" I hissed into my headset. "Everyone will spot us!" I felt my pulse quicken as we moved into the dark clearing. "Every elf and bounty hunter in the forest can see us coming!"

In the top corner of my screen I noticed Isaac rolling his eyes. "What do you want to do, Mariah, stay hidden forever? We're way too far from the portal."

Although I enjoyed playing Crystal Portal with Isaac, sometimes his strategy made me wonder if he truly understood the game. We would be much more effective if we were stealthy; we needed just a little more time to plan. We were so close to finding the portal, and I wished he would listen to me for once.

Issac started cycling through his tools, selecting his fireballs. I felt my stomach tighten into a knot.

"Not the fireballs, Isaac! We need to organize first!" I shouted. But Isaac wasn't listening, and I knew the portal would have to wait. As best I could, I prepared for the impending ambush. I selected chain mail armor and an invisibility potion.

"Anyone that's still in the game is going to be dangerous," I pointed out.

"Nah, with hardly anyone left, this will be easy!" Isaac retorted. "Let's go!" I noticed Isaac's eyes narrow with concentration as his avatar charged into the darkness. I rapidly pressed buttons on my controller, and my character sprinted through the shadows. My heart raced, hands covered in sweat. Suddenly, I dropped my controller.

"Isaac, wait!" I pleaded.

Which of the following most likely describes Isaac's opinion of Mariah as a fellow gamer?

(1 point)
Responses

Isaac sees Mariah as an overly cautious player with a weak gaming strategy.
Isaac sees Mariah as an overly cautious player with a weak gaming strategy.

Isaac resents Mariah's insistence that they always play the game her way.
Isaac resents Mariah's insistence that they always play the game her way.

Isaac thinks Mariah's commitment to planning balances out his more impulsive style.

Isaac thinks Mariah's commitment to planning balances out his more impulsive style.