Zach has a surround sound system with five speakers. When he plays a video game, he can hear other characters approaching and moving through the speakers to simulate how they would pass him in real life. What type of audio is used in the game that Zach is playing? (1 point) Responses positional audio positional audio non-diegetic audio non-diegetic audio audio slot audio slot sound components sound components

The correct answer is positional audio.

What is a term for a sound attached to an object or entity in game design? (1 point) Responses a sound component a sound component a mix-down a mix-down an audio slot an audio slot an audio listener

The term for a sound attached to an object or entity in game design is a sound component.

Which of the following audio components, which acts like the player object’s ears, determines how a sound is heard? (1 point) Responses auto play auto play positional audio positional audio audio slot audio slot audio listener

The audio component that acts like the player object's ears and determines how a sound is heard is the audio listener.

Carter is creating a template for the background music for his video game. He has opened PlayCanvas and has added the MP3 audio file into his asset folder, importing it into his project. What is Carter’s next step? (1 point) Responses create a new entity create a new entity check the box for auto play check the box for auto play enable the loop option enable the loop option set the volume to .5 set the volume to .5

Carter's next step would be to check the box for auto play to ensure that the background music starts playing automatically when the game loads.

Tito wants to change the background music for each level in an original game. Which of the following describes the best method for Tito to change the background music? (1 point) Responses attach the background music to the player object attach the background music to the player object attach the background music to the camera attach the background music to the camera attach the background music to its own invisible object template then drag the template into each scene attach the background music to its own invisible object template then drag the template into each scene enable positional audio and attach the background music to any object in the scene

The best method for Tito to change the background music for each level would be to attach the background music to its own invisible object template, and then drag the template into each scene. This allows for easy replacement of the background music in each level without having to make changes directly to the scenes themselves.

The type of audio used in the game that Zach is playing is positional audio. Positional audio refers to the technique of creating a three-dimensional audio environment where sounds from the game appear to come from different directions and distances relative to the player's position. In this case, the game uses the surround sound system's five speakers to simulate the movement and positioning of sounds, allowing Zach to hear other characters approaching and moving as they would in real life.