Music and/or sounds used in your game must be either recorded or downloaded.

In general, the music and sounds used in a game can come from various sources, including recorded or downloaded audio files. Here are some common ways game developers acquire and use music and sounds for their games:

1. Composing Original Music: Game developers often hire composers or have in-house musicians who create original music specifically for their game. This involves recording instruments or creating electronic sounds using various software and hardware.

2. Licensing Existing Music: Developers can license pre-existing music tracks from artists or production companies. This typically involves purchasing a specific license that grants the rights to use the music in the game.

3. Sound Effects Libraries: Developers often rely on sound effects libraries, which are collections of pre-recorded and professionally produced sounds for various purposes. These libraries can be purchased or accessed through subscriptions, allowing game developers to download and use high-quality sound effects.

4. Field Recording: Some game developers go beyond pre-recorded sound effects and conduct their own recordings. This involves capturing audio from real-life environments, specific objects, or actions using portable recording equipment. These recordings can then be edited and used within the game.

5. Online Platforms: Numerous online platforms provide royalty-free music and sound effects, offering a wide range of options for game developers. These platforms may require payment or offer free content, with varying licensing agreements for usage.

Regardless of the source, game developers must ensure they have the appropriate licenses for the music and sounds they use. This guarantees that the developers have the necessary rights to incorporate the audio into their game and distribute it legally.