A complete model of the skeleton that could be useful for all practical applications would be: (1 point)

Osuch a model is impossible

a 3D computer generated model

a 2D computer generated model

a dissected human

a 3D computer generated model

The most practical model of the skeleton would be a 3D computer-generated model. This type of model can be utilized in various applications such as medical education, biomechanical simulations, and virtual reality training.

To create a 3D computer-generated model of the skeleton, you would typically start with a combination of anatomical knowledge and medical imaging techniques. First, medical imaging techniques like X-rays, CT scans, or MRI scans are used to capture detailed images of the bones. These images can then be converted into a digital format.

Next, computer software can be employed to reconstruct the individual bone structures from the captured data. This involves precisely locating and defining the shape, size, and position of each bone.

Once the digital representation of each bone is established, 3D computer modeling techniques are used to connect these individual bone structures, creating a comprehensive model of the entire skeleton. Specialized software and algorithms can be employed to accurately represent the joints, ligaments, and other anatomical features.

The resulting 3D computer-generated model of the skeleton can be manipulated and viewed from any angle, providing a detailed and interactive representation for educational or practical purposes.

A complete model of the skeleton that could be useful for all practical applications would be a 3D computer-generated model.