Step one Build a table showing the character's position starting from 0.0 centimeters and pressing the button for 0.6 seconds

Here is a table showing the character's position as it presses the button for 0.6 seconds:

| Time (seconds) | Position (centimeters) |
|----------------|------------------------|
| 0.0 | 0.0 |
| 0.1 | 0.06 |
| 0.2 | 0.12 |
| 0.3 | 0.18 |
| 0.4 | 0.24 |
| 0.5 | 0.3 |
| 0.6 | 0.36 |

Note: The position is calculated assuming a constant speed of 0.1 centimeters per second.

Step two How would you calculate the unit rate for the character’s new motion?

To calculate the unit rate for the character's new motion, you need to find the rate at which the character moves per unit of time.

The unit rate can be calculated by dividing the change in position by the corresponding change in time. In this case, the change in position is 0.36 centimeters (since that's the final position) and the change in time is 0.6 seconds (since that's the total time taken).

Unit Rate = Change in position / Change in time

So, the unit rate for the character's new motion would be:

Unit Rate = 0.36 centimeters / 0.6 seconds = 0.6 centimeters per second

1build a table showing the character's position starting from 0.0 centimeters and pressing the button for 0.6 seconds. 2how would you calculate the unit rate for the character’s new motion? 3create a graph showing the character's position in

Sure! Here is the requested information:

1. Table showing the character's position starting from 0.0 centimeters and pressing the button for 0.6 seconds:

| Time (seconds) | Position (centimeters) |
|----------------|------------------------|
| 0.0 | 0.0 |
| 0.1 | 0.06 |
| 0.2 | 0.12 |
| 0.3 | 0.18 |
| 0.4 | 0.24 |
| 0.5 | 0.3 |
| 0.6 | 0.36 |

2. To calculate the unit rate for the character's new motion, we need to find the rate at which the character moves per unit of time. The unit rate can be calculated by dividing the change in position by the corresponding change in time. In this case, the change in position is 0.36 centimeters (since that's the final position) and the change in time is 0.6 seconds (since that's the total time taken).

Unit Rate = Change in position / Change in time
= 0.36 centimeters / 0.6 seconds
= 0.6 centimeters per second

3. Graph showing the character's position in relation to time:

[Graph]

The x-axis represents time in seconds, and the y-axis represents position in centimeters. The graph will show a linear relationship between time and position, where the character's position increases at a constant rate of 0.6 centimeters per second.

build a table showing the character's position starting from 0.0 centimeters and pressing the button for 0.6 seconds. how would you calculate the unit rate for the character’s new motion? create a graph showing the character's position in centimeters versus the time in seconds. You can draw it by hand or use a spreadsheet program if you know how to Write an equation to describe how the character's position depends on time the computer screen is 12 inch predict how long it would take the character to move across the screen starting from the left edge

Apologies for the confusion in the previous responses. Let's address each question separately:

1. Table showing the character's position starting from 0.0 centimeters and pressing the button for 0.6 seconds:

| Time (seconds) | Position (centimeters) |
|----------------|------------------------|
| 0.0 | 0.0 |
| 0.1 | 0.06 |
| 0.2 | 0.12 |
| 0.3 | 0.18 |
| 0.4 | 0.24 |
| 0.5 | 0.3 |
| 0.6 | 0.36 |

2. To calculate the unit rate for the character's new motion, we need to find the rate at which the character moves per unit of time. The unit rate can be calculated by dividing the change in position by the corresponding change in time. In this case, as the table shows, the change in position is 0.36 centimeters (since that's the final position) and the change in time is 0.6 seconds (since that's the total time taken).

Unit Rate = Change in position / Change in time
= 0.36 centimeters / 0.6 seconds
= 0.6 centimeters per second

3. Graph showing the character's position in centimeters versus time in seconds:

[Please note that the character moves at a constant speed of 0.6 centimeters per second, based on the calculated unit rate.]

|
position (cm) |
0.6 -| x |
0 --------------------- time (s)

Please imagine a graph with the y-axis labeled "position (cm)" and the x-axis labeled "time (s)". The y-axis starts at 0 and has a mark at 0.6, where the character's final position is. The x-axis starts at 0 and goes up to 0.6 seconds. On the x-axis, there is a point marked with an "x" sign at 0.6 seconds, indicating the final time.

4. Predicting how long it would take the character to move across the computer screen starting from the left edge:

To calculate this, we would need to know the width of the computer screen. The information provided indicates that the computer screen is 12 inches wide. If we assume the character moves at a constant speed of 0.6 centimeters per second, we first need to convert inches to centimeters. Since 1 inch is equal to 2.54 centimeters, the width of the computer screen would be 12 inches x 2.54 cm/inch = 30.48 centimeters.

To calculate the time it would take the character to move across the screen, we can use the formula:

Time = Distance / Speed

Time = 30.48 cm / 0.6 cm/s ≈ 50.8 seconds

So, it would take approximately 50.8 seconds for the character to move across the screen starting from the left edge.