Multiple Choice

Which of the following is a specific to online gaming?
(1 point)

a) Social media addiction

b) Virtual reality experiences
c) Excessive screen time
d) Cyberbullying

A. Real-time gameplay

B. Controller input
C. High-resolution graphics
D. Long loading times

A. Real-time gameplay

To determine which option is specific to online gaming, let's look at each option and eliminate those that do not apply:

1) A) Playing with friends at a local arcade.
2) B) Competing in a tournament at a gaming convention.
3) C) Playing against opponents from different countries.
4) D) Betting on the outcome of a game.

Option A, playing with friends at a local arcade, does not specify online gaming. It suggests playing games at a physical location.

Option B, competing in a tournament at a gaming convention, does not necessarily relate to online gaming. Gaming conventions can involve both online and offline gaming tournaments.

Option C, playing against opponents from different countries, is specific to online gaming. Online gaming allows players to connect with opponents from around the world.

Option D, betting on the outcome of a game, is not inherently specific to online gaming. Betting can occur in various settings, both online and offline.

Based on the analysis, the option that is specific to online gaming is C) Playing against opponents from different countries.