Calvin is specifically creating the visual skin wrapped around 3D models.
Calvin, as a 2D animator working on a 3D game design team, specifically creates the visual skin wrapped around 3D models.
Calvin, as a 2D animator working on a 3D game design team, would be specifically creating the visual skin wrapped around 3D models. In other words, he would be responsible for designing and creating the textures or images that are applied to the 3D models within the game. These textures give the appearance of various materials, such as skin, clothing, objects, or environments, and create the visual details that players see when interacting with the game. Calvin would work on creating these textures to enhance the realism and aesthetics of the game.