Calvin is a 2D animator who works on a 3D game design team. If his job is to create textures for the game, what specifically is he

creating?
(1 point)
the layer of visual feedback a player sees

the background and obstacles

the visual skin wrapped around 3D models

the animation of the 3D character

Calvin is specifically creating the visual skin wrapped around 3D models.

Calvin, as a 2D animator working on a 3D game design team, specifically creates the visual skin wrapped around 3D models.

Calvin, as a 2D animator working on a 3D game design team, would be specifically creating the visual skin wrapped around 3D models. In other words, he would be responsible for designing and creating the textures or images that are applied to the 3D models within the game. These textures give the appearance of various materials, such as skin, clothing, objects, or environments, and create the visual details that players see when interacting with the game. Calvin would work on creating these textures to enhance the realism and aesthetics of the game.