working out how to finish a game is an example of

gaming design

abstraction

algorithm

decomposition

algorithm

working out how to finish a game is an example of gaming design.

The correct answer is algorithm.

When you're trying to finish a game, you need to come up with a series of steps or actions to follow in order to achieve your goal. This process of breaking down the problem into a set of instructions or algorithms is crucial to finding the solution.

Designing algorithms involves organizing your thoughts and devising a plan of action, much like mapping out the steps to complete a level or beat a boss in a game. It requires thinking logically and systematically while considering the resources available and the constraints within the game.

Abstraction, on the other hand, involves simplifying complex systems or concepts by focusing on their essential features. It may be used in game design to streamline gameplay mechanics or create user-friendly interfaces, but it does not specifically address the process of finishing a game.

Decomposition refers to the technique of breaking down a complex problem into smaller, more manageable parts. While it can be a useful strategy in game development, particularly for organizing tasks and allocating resources, it is not directly associated with the act of finishing a game.

Overall, algorithm best represents the process of working out how to finish a game as it entails creating a step-by-step plan or set of instructions to successfully accomplish a specific objective.