Which of the following is the outline of all the stages games go through when being developed?

(1 point)
Responses

production cycle

production cycle

design cycle

design cycle

scientific method

scientific method

alpha stages

The correct answer is "production cycle".

Which of the following development strategies is used for game design because it allows for real-time testing and constant improvements throughout the development of the game?

(1 point)
Responses

iterative design

engineering design

scientific method

linear design

The correct answer is "iterative design".

Which of the following stages is the last stage of testing before the product is released?

(1 point)
Responses

alpha

alpha

beta

beta

gold

gold

release

Deshawn is a project manager for a game design company and is in charge of setting timelines for his team. What type of deadlines should he assign if he is having his team use the iterative design method?

(1 point)
Responses

Each level must be done within a month so that the project will not take too long.

Each level must be done within a month so that the project will not take too long.

Give the team as much time as needed on each part of the project so that they can be creative.

Give the team as much time as needed on each part of the project so that they can be creative.

There should be tight, non-negotiable deadlines so that the project keeps moving.

There should be tight, non-negotiable deadlines so that the project keeps moving.

Deadlines should be based on smaller milestones within the project instead of the entire project.

The correct answer is "Deadlines should be based on smaller milestones within the project instead of the entire project."

Tanner’s game is being tested by the general public for feedback on hardware. Which of the following stages of the production cycle is Tanner in?

(1 point)
Responses

alpha

alpha

gold

gold

beta

beta

post-production

The correct answer is "beta".

Calvin is a 2D animator who works on a 3D game design team. If his job is to create textures for the game, what specifically is he creating?

(1 point)
Responses

the layer of visual feedback a player sees

the layer of visual feedback a player sees

the background and obstacles

the background and obstacles

the visual skin wrapped around 3D models

the visual skin wrapped around 3D models

the animation of the 3D character

the animation of the 3D character

The correct answer is "the visual skin wrapped around 3D models".