Jackie is creating a game where the main character must avoid enemies. If Jackie wants to make the footsteps of the enemies louder the closer they are to the main character what will need to be adjusted?

(1 point)

viewport

spatial audio

LODs

field of view

spatial audio

To make the footsteps of the enemies louder as they get closer to the main character in the game, Jackie will need to adjust the spatial audio.

To make the footsteps of the enemies louder as they get closer to the main character in Jackie's game, the "spatial audio" will need to be adjusted. Spatial audio is a technique used in game development to create a more immersive experience by simulating realistic sound sources in a 3D environment. By adjusting the spatial audio settings, Jackie can control the volume and positioning of sound in relation to the main character's position. As the enemies get closer, Jackie can increase the audio volume for their footsteps, creating a more intense and immersive gameplay experience for the player.