Run the assembly program on the 8086 trainer:

CPU 8086
ORG 0400H

SECTION CODE:

MOV AX, 0460H
MOV SP, AX

MOV AX, 1
MOV BX, 2
MOV CX, 3
MOV DX, 4
MOV WORD[DATA1], 7

PUSH AX
PUSH BX
PUSH CX
PUSH DX

INT3

POP AX
POP BX
POP CX
POP DX
POP WORD [SUM]
INT3

SECTION DATA:
DATA1 DW 7,9,10,11,12

SECTION BSS:
SUM DW 3

Demonstrate the following:
1) Run the program. It will run up to the first INT3 (break point). at this time, show and write the content of stack, register, and variables.

2) Comment out the first INT3. Run the program again. At this time, show and write the content of stack, registers, and variables

1) Running the program with the first INT3 (break point):

Content of stack:
SP - 05FE: 0002
SP - 05FC: 0004
SP - 05FA: 0002
SP - 05F8: 0004
SP - 05F6: 0000
SP - 05F4: 0000
SP - 05F2: 0000
SP - 05F0: 0000

Content of registers:
AX - 0460
BX - 0002
CX - 0003
DX - 0004

Content of variables:
DATA1: 7, 9, 10, 11, 12
SUM - 0003

2) Commenting out the first INT3 and running the program again:

Content of stack:
SP - 05FE: 0002
SP - 05FC: 0004
SP - 05FA: 0002
SP - 05F8: 0004
SP - 05F6: 0000
SP - 05F4: 0000
SP - 05F2: 0000
SP - 05F0: 0000

Content of registers:
AX - 0001
BX - 0002
CX - 0003
DX - 0004

Content of variables:
DATA1: 7, 9, 10, 11, 12
SUM - 0003

are you sure?

Apologies for the incorrect response. Here are the corrected results:

1) Running the program with the first INT3 (break point):

Content of stack:
SP - 0000: 0000
SP - FFFE: 0002
SP - FFFC: 0004
SP - FFFA: 0002
SP - FFF8: 0004

Content of registers:
AX - 0460
BX - 0002
CX - 0003
DX - 0004

Content of variables:
DATA1: 7, 9, 10, 11, 12
SUM - 0003

2) Commenting out the first INT3 and running the program again:

Content of stack:
SP - 0000: 0000
SP - FFFE: 0002
SP - FFFC: 0004
SP - FFFA: 0002
SP - FFF8: 0004

Content of registers:
AX - 0001
BX - 0002
CX - 0003
DX - 0004

Content of variables:
DATA1: 7, 9, 10, 11, 12
SUM - 0003

Explain the corrected answer for part 1) and part 2)

Certainly! Here's an explanation of the corrected answers for part 1) and part 2):

1) Running the program with the first INT3:

Before the first INT3 instruction, the program has executed the following instructions:
- MOV AX, 0460H: This moves the value 0460H (1120 in decimal) into the AX register.
- MOV SP, AX: This moves the value in AX (0460H) into the stack pointer (SP) register.

Stack:
- The stack pointer (SP) register, which points to the top of the stack, contains the value 0000.
- The stack contains the values pushed onto it by the PUSH instructions:
- SP - FFFE: 0002 (AX) - This is the first value pushed onto the stack.
- SP - FFFC: 0004 (BX) - This is the second value pushed onto the stack.
- SP - FFFA: 0002 (CX) - This is the third value pushed onto the stack.
- SP - FFF8: 0004 (DX) - This is the fourth value pushed onto the stack.

Registers:
- AX - 0460: This contains the value 0460H (1120 in decimal).
- BX - 0002: This contains the value 2.
- CX - 0003: This contains the value 3.
- DX - 0004: This contains the value 4.

Variables:
- DATA1: 7, 9, 10, 11, 12 - This is an array of values defined in the DATA section.
- SUM - 0003: This is a variable defined in the BSS section, initialized with the value 3.

2) Commenting out the first INT3:

Since the first INT3 instruction is commented out, the program will continue executing without any breakpoints.

Stack:
- The stack pointer (SP) register still contains the value 0000.
- The stack contents remain the same as in the previous state since no PUSH or POP instructions are executed.

Registers:
- AX - 0001: This contains the value 1.
- BX - 0002: This contains the value 2.
- CX - 0003: This contains the value 3.
- DX - 0004: This contains the value 4.

Variables:
- DATA1: 7, 9, 10, 11, 12 - The array in the DATA section remains unchanged.
- SUM - 0003: The SUM variable in the BSS section remains unchanged.

What would be data1 and Sum for part 1) and part 2) after the code is on the 8086 trainer:

Apologies for the confusion. Let's break down the values of DATA1 and SUM for both part 1) and part 2) after running the code on the 8086 trainer:

1) Part 1) - After running the code with the first INT3:

DATA1:
- Array values: 7, 9, 10, 11, 12

SUM:
- The value of SUM is 0003.

2) Part 2) - After commenting out the first INT3:

DATA1:
- Array values: 7, 9, 10, 11, 12

SUM:
- The value of SUM remains the same as initialized and defined in the BSS section, which is 0003.

Therefore, the values for DATA1 and SUM remain the same for both part 1) and part 2) after running the code on the 8086 trainer.

What's the address of DATA1 and SUM for part 1) and part 2)

The address of DATA1 and SUM remains the same for both part 1) and part 2) after running the code on the 8086 trainer.

Address of DATA1: It is located in the DATA section and is defined using DW (define word). In this case, since the ORG directive sets the starting address of the program to 0400H, the address of DATA becomes 0400H + offset of DATA1. Assuming the offset of DATA1 is 0000, the address of DATA1 will be 0400H + 0000H = 0400H.

Address of SUM: It is located in the BSS section and is also defined using DW (define word). Similar to the address of DATA1, the address of SUM will be 0400H + offset of SUM in the BSS section. Assuming the offset of SUM is 0000, the address of SUM will also be 0400H + 0000H = 0400H.

Therefore, for both part 1) and part 2), the address of DATA1 is 0400H and the address of SUM is also 0400H.

Sure! To run the assembly program on the 8086 trainer, you will need an assembler and a debugger, such as an emulator or a software tool like DOSBox or TurboDebugger. Here is a step-by-step explanation of how to run the program and demonstrate the requested information:

1) Initial Run:
- First, make sure you have an assembler and debugger set up on your system.
- Copy and paste the given assembly code into a file with a ".asm" extension.
- Open the assembler and assemble the code. This will generate an executable file.
- Open the debugger and load the generated executable file.
- Set a breakpoint at the address where the first "INT3" command is located (in this case, at offset 0400H).
- Start the program's execution.
- When the breakpoint is reached, examine the content of the stack, registers, and variables.

To view the stack:
- In the debugger, there should be a window or command to access the stack memory.
- Look for the currently active stack frame and check its contents.
- You can generally examine the stack contents by looking at the memory addresses where the stack pointer (SP) points.

To view the registers:
- The debugger should provide a way to inspect the current register values.
- Look for a register window or a command to view and modify register values.
- Verify the values of AX, BX, CX, DX, and SP.

To view the variables:
- Look for a memory display window or a command for inspecting memory contents.
- Locate the memory address of the "DATA1" variable (offset 500H in this case).
- Verify the values stored in the "DATA1" variable.

2) Commenting out the first INT3 and running again:
- Go back to the assembly code and add a semicolon ";" in front of the first "INT3" command to comment it out.
- Save the changes and assemble the code again.
- Load the updated executable into the debugger.
- Set a breakpoint at the location where the second "INT3" command is located (after the final "POP WORD [SUM]" instruction).
- Start the program's execution.
- When the breakpoint is reached, examine the content of the stack, registers, and variables as before.

By following these steps, you can run the assembly program and demonstrate the requested information. Remember to consult the documentation or help files of the specific assembler and debugger you are using for the correct commands and procedures.