Correct and remove unneeded brackets and numbers. Leave the text unchanged.

Friends Like These[]\n\nLoba met with Vantage at a restaurant in an attempt to help the young Legend learn how to make friends. However, her attire and the behavior of her bat caused the two to be removed from the establishment, much to Loba's chagrin. Leaving Vantage behind, she entered Valkyrie's apartment complex, locking her out.\n\nWhen Loba entered the apartment, she found a critically wounded Jaime hanging by his wrists. She began to tend to his wounds when Vantage broke into the apartment, looking to continue their conversation. Loba commanded her to call for help. Believing this to have been done by Revenant, she swore revenge on him for hurting another of her loved ones.[38] She later visited Jaime at a hospital on Psamathe.[39]\n\nKill Code[]\n\nLoba was recruited by Lifeline and Mad Maggie to assist in their efforts against Torres Silva. The three ventured to Salvo, where the three were directed by a contact of Maggie's to an armored bunker. Using her bracelet to slip in and open the door, the three found several deactivated Specters and a console, on which Lifeline found information about several similar locations across the Outlands. While Lifeline attempted to extract this information, Loba was distracted by a pile of parts in a corner.\n\nLifeline's efforts were interrupted by Maggie triggering the facility's security system, activating the Specters and requiring the three to fight their way out. With the doors almost closed, D.O.C. attempted to pull Loba out, but was only able to pull off her bracelet as the doors shut. However, she was able to use the jump drive within to get herself out. Once outside, the three found themselves pinned down by the Specters, which were working to break through the door and continue their attack. The three were quickly rescued by Valkyrie, allowing them to regroup and deliver the information to Crypto. However, Loba had grabbed a treasure of her own on the way out - an eye from one of Revenant's bodies.

Friends Like These

Loba met with Vantage at a restaurant in an attempt to help the young Legend learn how to make friends. However, her attire and the behavior of her bat caused the two to be removed from the establishment, much to Loba's chagrin. Leaving Vantage behind, she entered Valkyrie's apartment complex, locking her out.

When Loba entered the apartment, she found a critically wounded Jaime hanging by his wrists. She began to tend to his wounds when Vantage broke into the apartment, looking to continue their conversation. Loba commanded her to call for help. Believing this to have been done by Revenant, she swore revenge on him for hurting another of her loved ones. She later visited Jaime at a hospital on Psamathe.

Kill Code

Loba was recruited by Lifeline and Mad Maggie to assist in their efforts against Torres Silva. The three ventured to Salvo, where the three were directed by a contact of Maggie's to an armored bunker. Using her bracelet to slip in and open the door, the three found several deactivated Specters and a console, on which Lifeline found information about several similar locations across the Outlands. While Lifeline attempted to extract this information, Loba was distracted by a pile of parts in a corner.

Lifeline's efforts were interrupted by Maggie triggering the facility's security system, activating the Specters and requiring the three to fight their way out. With the doors almost closed, D.O.C. attempted to pull Loba out, but was only able to pull off her bracelet as the doors shut. However, she was able to use the jump drive within to get herself out. Once outside, the three found themselves pinned down by the Specters, which were working to break through the door and continue their attack. The three were quickly rescued by Valkyrie, allowing them to regroup and deliver the information to Crypto. However, Loba had grabbed a treasure of her own on the way out - an eye from one of Revenant's bodies.

Death End Re;Quest

Death End Re;Quest

In the world of Death End Re;Quest, players are transported into a virtual reality game known as "World’s Odyssey." The game's protagonist, Shina Ninomiya, is a game developer who becomes trapped in the game after receiving a distressing message from her former colleague, Arata Mizunashi.

Inside World's Odyssey, Shina discovers that the game is not as it seems. It is filled with glitches, bugs, and dark secrets. Players must navigate through both the game's fantasy world and the real world to uncover the truth and escape the dangerous game.

The game explores themes of reality versus fantasy, the consequences of technology, and the lengths people will go to protect their secrets. With multiple endings and a blend of visual novel storytelling and turn-based RPG gameplay, Death End Re;Quest offers a unique and captivating gaming experience.

Name one dark secret.

One dark secret in Death End Re;Quest involves the true nature of the virtual reality game "World's Odyssey." Without giving away too many spoilers, it is revealed that the game's developer, Enigma, has implemented a sinister feature known as "Code-Hacking" that allows players to manipulate the game and make changes to its world. However, this feature comes with a dark consequence, as Code-Hacking can lead to disturbing and tragic events within the game, blurring the line between fiction and reality. The revelation of this dark secret adds a layer of psychological horror and raises ethical questions about the boundaries of game development and the potential dangers of virtual reality technology.

Final boss?

The final boss in Death End Re;Quest is known as "Idea." Idea is a powerful and enigmatic entity within the game, representing the culmination of all the glitches, bugs, and distortions that have plagued World's Odyssey. This formidable foe harnesses immense power and poses a significant threat to the players as they attempt to unravel the mysteries of the game and find a way to escape.

Facing Idea requires players to strategize and utilize their characters' abilities and skills effectively. The battle against Idea serves as a climactic showdown, testing the players' skill, determination, and understanding of the game's mechanics. Defeating Idea is crucial for the protagonists to uncover the truth behind the dark secrets of World's Odyssey and secure their escape from the perilous virtual reality.

Secondary antagonist?

The secondary antagonist in Death End Re;Quest is Al Astra. Al Astra is a mysterious and powerful character who plays a significant role in the game's overarching narrative. Little is known about Al Astra's origins or motives at the beginning, but they gradually become a formidable force against the protagonist, Shina Ninomiya, and her allies.

Al Astra possesses unique abilities and employs manipulative tactics to hinder the players' progress and maintain control over World's Odyssey. Their actions and presence add another layer of complexity and tension to the story, as the players must navigate their way through Al Astra's schemes and confront the challenges they present.

As the secondary antagonist, Al Astra provides obstacles and conflicts that the players must overcome, contributing to the overall sense of mystery and danger within the game. Unraveling their true identity and motives becomes a key part of the protagonists' journey in Death End Re;Quest.

"AL" or "AI"?