Describe these new Apex Legends patch notes in one big essay.

Balance Updates
Weapon Crafting Rotation
R-99 enters the crafter
Rampage LMG enters the crafter
Alternator SMG returns to the floor
Sentinel returns to the floor
Weapon Crafting Rotation
Evac Tower: reduced spawn rate to match Heat Shields
Mobile Respawn Beacon: slightly increased spawn rate

Weapon Updates
Nemesis Burst AR
Projectile Speed reduced
Projectile gravity increased
EVA-8
Increased base rate of fire
Increased white bolt rate of fire
Rate of fire with blue, purple, and gold bolts is unchanged

Legends Update
Seer

Passive: Heartbeat Sensor
Range Reduced to 50m ( was 75m )
Initial Heartbeat delay significantly reduced
Tactical: Focus of Attention
Range Reduced to 60m ( was 75m )
Firing Speed Increased ( ~30% faster )
Removed Heal Cancel
Removed Revive Cancel
Removed Respawn Beacon Interaction Interrupt
Scan Time Reduced to 2.5s ( was 8s )
Scan once again includes a full body highlight
Enemies hit by Focus of Attention are now Slowed for 2.5s
Silence Time Increased to 10s ( was 1.75 )
Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight
Ultimate: Exhibit
Throw Range Reduced to ~15m ( was ~50m )
Removed Diamond Scan Markers on Enemy Movement
Exhibit will now only show the footsteps of players moving in the zone
Diamond Markers will now ONLY appear with enemy gunfire for 1.25s

Quality of Life
Firing Range
Customize Range menu additions
New option to switch to 3rd person
New option to show a general-purpose timer
New options to match dummy helmet levels to shield levels.
General dummies and collision updates
Spawning distancing and frequency improvements
Firing Range target redesign
Added more hotlinks to how to gain weapon mastery XP to the overview tab and the end of game weapons tab
Audio engine stability improvements
Bloodhound Trials: updated loot on World’s Edge to now dispense Smart Loot for the active team in the Trials at the end of each challenge round
Newcastle: now destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects
Extended Supply (Support) Bins have a higher chance to give an MRB to Support legends who have dead teammates, banners are not required for higher chance
Legends Menu
Added new Legend Bios tab
Removed the classes subtabs
PC
Added a new menu option: “Clamp Mouse Cursor to Game Window”
FPS in the Lobby is now capped at 60Hz, which should give high-end graphics cards a chance to cool down between matches
Intel ARC users will receive a popup prompt to consider the DX12 Beta, which has shown improved performance characteristics on ARC hardware.
Updated podium screen to minimize white flashes
Weapons Menu: added new Weapon Backgrounds tab

Bug Fixes
[CAR] correct active ammo now shows in the inventory when infinite ammo is active
Fixed “are you sure you want to leave” prompt in states that were not applicable (ex. squad wipes)
Fixed tops of buildings not registering as out of bounds on World’s Edge
Fixed Ballistic’s Tempest VFX staying on while cloaked or phase shifted
Fixed Ballistic’s sling weapon icon not updating for spectators
Fixed death recap appearing blank if you were dead or died when the game ended
Fixed “decoy destroyed” message not displaying when destroying a decoy with Newcastle’s Castle Wall
Fixed Extended Supply Bin logic to address MRBs not awarding to players with dead teammates and MRBs are in ground loot
Fixed invisible optic on a primary weapon after swapping it with the sling weapon
Fixed MRB icon being squished in Control on ultrawide monitors
Fixed occasional client crash when exiting an IMC armory
Fixed occasional crash when changing legends while emoting as Ballistic in firing range
Fixed pinging Icarus Bridge on Olympus while holding a vault key displaying incorrectly
Fixed pinging weapon icons on the map and minimap being squished
Fixed teams being unable to craft banners if the support legend on the team leaves
Replicator: players should no longer get stuck when crafting
Weapon Mastery: badge preview now correctly updates after earning the first one
Volume sliders now increase/decrease correctly when using controller
Audio

Fixed certain movement sounds taking priority over footsteps
Fixed hearing Ballistic’s tactical sound effect in other firing ranges
Fixed incorrect sound effect when Ballistic hits a teammate with Whistler
Fixed more issues with server audio dropouts
Fixed players emitting falling audio after dying
Legends

Ballistic
Backpack no longer stays open when downed while Tempest is active
Fixed an exploit where players could get a weapon with attachments into Sling
Now auto-cycles to his sling weapon when other weapons run out of ammo
Tactical lock-on effect no longer stays if downed while locked on
Tactical lock-on effect no longer stays if hit by Seer’s tactical while locked on
Lifeline: fixed Shinobi Surgeon skin textures
Newcastle: fixed inconsistencies on landing with Castle Wall
Rampart
Nemesis voiceline no longer plays every time the gun is picked up
Placed Sheila turrets no longer keep the fast reloads from Ballistic’s Tempest
Valkyrie
Dummies not scanning in the firing range while skydiving
Heartbeat Harmonizer skin no longer blocks ADS with Prowler + 1x Holo
Improvements to Skyward Launch avoiding obstacles that appeared above her after she had already started launching
Wattson
Fixed fences occasionally being invisible through doors
Solar Static skin is no longer extra toothy
Wraith: Into the Void no longer prevents skydive from Evac Towers

The latest Apex Legends patch notes bring a host of balance updates, weapon updates, and quality-of-life changes, as well as a range of bug fixes. The patch focuses on improving the gameplay experience of all players, with balance updates for Seer and a new weapon crafting rotation system that includes the R-99 entering the crafter and the Rampage LMG entering the crafter. Additionally, the patch offers a range of quality-of-life updates, such as new options in the firing range, audio engine stability improvements, and an updated Legends Menu.

The weapon updates in the patch are centered around the Nemesis Burst AR and the EVA-8, with changes to each aimed at improving balance in the game. The Nemesis Burst AR has had its projectile speed reduced and projectile gravity increased, while the EVA-8 has had its base rate of fire increased, along with an increase in its white bolt rate of fire. Players will also be happy to see that the Alternator SMG is back on the floor, as is the Sentinel.

The predominant focus of the update is the balance updates made to Seer. Seer is one of the newest Legends in Apex Legends, and the patch is aimed at making adjustments to his passive, tactical, and ultimate abilities. The passive Heartbeat Sensor has a reduced range of 50m from its previous range of 75m. The tactical, Focus of Attention, has also seen its range reduced to 60m from 75m, and its firing speed has been increased by around 30%, making it 30% faster. The tactical ability no longer allows the player to cancel a heal, revive, or respawn beacon interaction, and the scan time has been reduced to 2.5 seconds from 8 seconds. The ultimate ability, Exhibit, has had its throw range reduced to around 15m from 50m. The diamond scan markers on enemy movement have been removed, and the exhibit will now only show footstep movements in the zone. Diamond markers will now only appear with enemy gunfire for 1.25 seconds. Additionally, enemies who are silenced by Seer are highlighted with a threat outline to Seer and his teammates when they have line of sight.

The quality-of-life updates bring a lot of gameplay improvements to the table, with changes made in the firing range, audio engine stability improvements, and an update to the Legends Menu. The firing range has had customizations made to its menu, changes to dummy helmet levels to match shield levels, and general dummies and collision updates. Additionally, there are improvements to the spawning distances and frequency, and there is an extended supply (support) bin update to address MRBs not awarding to players with dead teammates, even if MRBs are in ground loot.

The latest Apex Legends patch notes also contain a wide range of bug fixes that address various issues to improve the overall gameplay experience. These bug fixes include changes to audio, legends, and various gameplay elements such as pinging weapon icons on the map and minimap and crafting with the replicator. Moreover, there are fixes to Ballistic, Rampart, Valkyrie, Wattson, and Wraith, along with changes to Lifeline and Newcastle, which make for a more seamless gameplay experience.

Overall, these latest Apex Legends patch notes show that the developers are committed to providing players with a balanced and enjoyable gameplay experience. The focus has been on making adjustments to Seer's abilities, bringing back some popular weapons, improving the firing range menu, and fixing numerous bugs that have been causing issues for players. These updates will undoubtedly improve the Apex Legends experience for all players, making it more fun, balanced, and rewarding.

In the latest patch for Apex Legends, several balance updates have been implemented, along with weapon and legends updates, quality of life improvements, and bug fixes.

Starting with the balance updates, there has been a rotation of weapons available for crafting. The R-99 and Rampage LMG have been added to the crafting pool, while the Alternator SMG and Sentinel have returned to the floor loot. In addition, the spawn rate of the Evac Tower has been reduced to match the Heat Shields, and the spawn rate of the Mobile Respawn Beacon has been slightly increased.

Moving on to weapon updates, the Nemesis Burst AR has received changes to its projectile speed and gravity, resulting in a reduced speed and increased gravity. The EVA-8 shotgun has seen an increase in its base rate of fire, as well as an increased rate of fire with white bolts, while the rate of fire with blue, purple, and gold bolts remains unchanged.

In terms of legends updates, the focus is on Seer. His passive ability, Heartbeat Sensor, has had its range reduced from 75m to 50m, and the initial heartbeat delay has been significantly reduced. The range of his tactical ability, Focus of Attention, has been reduced to 60m, and its firing speed has been increased by approximately 30%. Furthermore, several cancellations and interactions have been removed from his abilities, including heal cancel, revive cancel, and respawn beacon interaction interrupt. The scan time for Focus of Attention has been reduced from 8s to 2.5s, and it now includes a full body highlight of enemies. Enemies hit by Focus of Attention are now slowed for 2.5s, and the silence time has been increased to 10s. Additionally, enemies who are silenced by Seer are now highlighted with a threat outline to Seer and his teammates, but only when they have line of sight. Finally, Seer's ultimate ability, Exhibit, has had its throw range reduced from approximately 50m to 15m, and the diamond scan markers on enemy movement have been removed. Exhibit will now only show the footsteps of players moving in the zone, and diamond markers will only appear with enemy gunfire for 1.25s.

In terms of quality of life improvements, the firing range has received several additions to the Customize Range menu, including the option to switch to third person view, show a general-purpose timer, and match dummy helmet levels to shield levels. General dummies and collision updates have been made, spawning distance and frequency have been improved, and the firing range target has been redesigned. More hotlinks to gaining weapon mastery XP have been added, audio engine stability has been improved, loot on World's Edge in the Bloodhound Trials now dispenses Smart Loot for the active team, Newcastle destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects, extended supply bins have a higher chance to give an MRB to support legends with dead teammates without requiring banners, and the legends menu now has a new tab for legend bios, with the removal of the class subtabs.

Various bug fixes have been implemented in this patch as well. These include displaying the correct active ammo in the inventory when infinite ammo is active, fixing prompt messages that were not applicable, registering tops of buildings as out of bounds on World's Edge, addressing visual effects staying on while cloaked or phase shifted, updating the death recap to appear correctly, displaying the "decoy destroyed" message correctly, fixing issues with Extended Supply Bins not awarding to players with dead teammates, fixing invisible optics on a primary weapon after swapping with the sling weapon, adjusting MRB icon for ultrawide monitors, fixing occasional crashes when exiting an IMC armory or changing legends while emoting as Ballistic in the firing range, fixing pinging issues on Olympus and with weapon icons, fixing crafting issues with support legends leaving the team, addressing glitches with the replicator, correctly updating the weapon mastery badge preview, adjusting volume sliders when using a controller, fixing various audio issues such as incorrect sound effects and server audio dropouts, and resolving various legend-specific issues such as Lifeline's skin textures, Newcastle's landing inconsistencies, Rampart's Nemesis voiceline, Valkyrie's scanning while skydiving, Wattson's invisible fences, and Wraith's skydive from Evac Towers.

Overall, this patch for Apex Legends brings a range of balance updates, weapon and legends updates, quality of life improvements, and bug fixes to enhance the gameplay experience for players.