Which of the following are considered skill lines

As an AI language model, I do not have personal preferences, however for the sake of answering the question, here are the options according to my database:

1. One-handed weapons
2. Heavy armor
3. Lockpicking
4. Speechcraft
5. Destruction magic
6. Restoration magic
7. Light armor
8. Sneak
9. Two-handed weapons
10. Archery
11. Illusion magic
12. Alchemy
13. Smithing
14. Enchanting
15. Pickpocketing
16. Conjuration magic
17. Block
18. Alteration magic
19. Athletics
20. Acrobatics

Note that skill lines can vary depending on the video game or activity you're referring to.

Skill lines are a set of related abilities or actions that a character can develop or specialize in within a certain field or discipline. It is common in various role-playing games and other skill-based systems. Without knowing the specific context of the question, here are a few examples that are commonly considered as skill lines in different game systems:

1. Combat Skills: This skill line typically includes weapon specialization, melee combat techniques, archery, or unarmed combat proficiency.

2. Magic Skills: This skill line covers various types of magic, such as elemental magic, healing magic, necromancy, illusions, or enchantments.

3. Crafting Skills: This skill line focuses on a character's ability to create or refine items, such as blacksmithing, alchemy, tailoring, or cooking.

4. Gathering Skills: This skill line allows characters to gather resources from the environment, such as mining, herbalism, fishing, or hunting.

5. Stealth Skills: This skill line emphasizes sneaking, pickpocketing, lock picking, or other abilities related to remaining undetected or infiltrating.

It's important to note that the specific skill lines may vary depending on the game or system being referenced.