AN OBJECT IS PROJECTED AT AN ANGLE OF 50° TO THE VERTICAL AND ATTAINS A MAXIMUM HEIGHT OF 60m in 20s. DETERMINE THE RANGE ATTAINED BY THE OBJECT(g=10m/s^-2).

To determine the range attained by the object, we need to find the horizontal distance it travels.

First, let's analyze the given information:

1. Angle of projection: 50° to the vertical.
2. Maximum height: 60m.
3. Time of flight: 20s.
4. Acceleration due to gravity: 10m/s^2.

Now, let's break down the motion of the object into vertical and horizontal components.

Vertical motion:
The maximum height reached by the object occurs when its vertical velocity becomes zero. At maximum height, the vertical velocity can be calculated using the equation:

vf = vi + gt

Since the object reaches maximum height, vf = 0, and using g = 10m/s^2:

0 = vi + 10 * t

Solving for the initial vertical velocity (vi):

vi = -gt

Substituting the known values, with g = 10m/s^2 and t = 20s:

vi = -10 * 20
vi = -200m/s

Horizontal motion:
The horizontal distance traveled by the object (range) can be determined using the equation:

Range = horizontal velocity * time of flight

To find the horizontal velocity, we need to find the initial horizontal velocity (vix) and final horizontal velocity (vfx). Since there is no horizontal acceleration, vix = vfx.

The initial horizontal velocity (vix) can be calculated using the initial vertical velocity (vi) and the angle of projection:

vix = vi * cos(angle)

Substituting the known values, with vi = -200m/s and the angle = 50°:

vix = -200 * cos(50°)

The final horizontal velocity (vfx) can be determined using the final vertical velocity (vf) and the angle of projection:

vfx = vf * cos(angle)

At maximum height, the final vertical velocity is zero, so vf = 0. Substituting the angle = 50°:

vfx = 0 * cos(50°)
vfx = 0

Since vix = vfx, we can consider the horizontal velocity (vx) to be vix.

Substituting the known values, we get:

vx = -200 * cos(50°)

Now, we can find the range by multiplying the horizontal velocity (vx) by the time of flight:

Range = vx * time of flight

Substituting the known values, with vx = -200 * cos(50°) and the time of flight = 20s:

Range = (-200 * cos(50°)) * 20

Using a calculator, we can evaluate the expression to get the range attained by the object.