An animation is being created with a thousand tennis balls falling out of a truck, bouncing off the ground and each other. The animator wants to make the scene realistic but also wants to be efficient in the program. Which of these characteristics could be ignored when establishing boundary conditions for the system?

When establishing boundary conditions for the system in order to make the animation realistic and efficient, the animator can consider ignoring the following characteristics:

1. Individual tennis ball properties: Instead of simulating the unique properties of each tennis ball, such as size, weight, or material, the animator can use a simplified model where all the tennis balls have the same characteristics. This simplification allows for computational efficiency and reduces the complexity of the simulation.

2. Air resistance: Depending on the artistic goals of the animator, they may choose to ignore the effect of air resistance on the falling tennis balls. Although air resistance can affect the trajectory and motion of objects, neglecting it can simplify the simulation and improve efficiency.

3. Fine-grained collision detection: In a scene with thousands of tennis balls bouncing off the ground and each other, simulating accurate and detailed collision detection between every ball can be computationally expensive. The animator may choose to use a simplified collision detection algorithm or assume a minimum separation distance between the balls to save computational resources.

4. Secondary interactions: In a complex system with thousands of interacting tennis balls, it might be impractical to simulate secondary interactions such as spin, deformation, or complex inter-particle forces. The animator can choose to ignore these secondary interactions to achieve computational efficiency, while still maintaining a reasonable level of realism.

By selectively ignoring these characteristics, the animator can strike a balance between realism and efficiency in the animation, enabling the creation of an accurate yet computationally manageable scene.