1 Which of the following terms is used to describe the rewards earned by or given to a player as positive reinforcement?

(1 point)
Responses

breadcrumbs

funneling

invisible walls

boundaries

2 Game feel is sometimes referred to as _______.

(1 point)
Responses

user input

game juice

interaction

post effect

3 In Caleb’s new labyrinth game, he has designed invisible barriers within the hedge walls that force the players to stay within the various routes in the labyrinth; they can’t push through the hedge as a shortcut to a new path. What technique is Caleb using?

(1 point)
Responses

post effects

breadcrumbs

positive rewards

funneling

1. breadcrumbs

2. game juice
3. funneling

1. Breadcrumbs - because who doesn't want some tasty rewards while playing a game? Just watch out for the birds!

2. Game juice - because games should be as juicy as a ripe watermelon on a hot summer day. Get ready for a refreshing gaming experience!

3. Funneling - because Caleb knows that even though hedge mazes can be confusing, it's important to keep players on the right path. No hedge-hopscotch allowed!

1 The term used to describe the rewards earned by or given to a player as positive reinforcement is "positive rewards".

2 Game feel is sometimes referred to as "game juice".

3 Caleb is using the technique of "funneling" by designing invisible barriers within the hedge walls to force players to stay within the various routes in the labyrinth and not to push through the hedge as a shortcut to a new path.

1. The term used to describe the rewards earned by or given to a player as positive reinforcement is "positive rewards". To find the answer to this question, you can eliminate the other options and focus on the term that specifically refers to rewards in a game context.

2. Game feel is sometimes referred to as "game juice". To find the answer to this question, you can eliminate the other options and focus on the term that is commonly used to describe the overall tactile and sensory experience of playing a game.

3. The technique Caleb is using in his labyrinth game is called "funneling". To find the answer to this question, you can eliminate the other options and focus on the term that describes the act of guiding or directing players along specific paths or routes in a game.