Guys pls help me out here!

A large company plans to develop a private subdivision. There are 6 house models to choose from and for each model, a client may opt to have a garage or a carport. Use A, B, C, D, E, and F as labels for the house models. a. Design a simulation to generate frequencies that can be used to approximate the probability of a client who will choose model B with a car garage
What kind of simulation would i need to use?
By simulation does it mean a spinner?

HERES ALL THE ANSWER FOR CONNEXUS 7TH GRADE MATH PORFOLIO!!!

1. Part 1: 1500/2500. Part 2: mine is grading but here's what I put. If we survey another 1000 people we anticipate that approximately 180 will favor candidate 3 while 820 will lean towards candidate 4.

2. Part 1: 32/36. Part 2 : mine is grading but here's what I put. the basket contains 36 fruits in total: 20 apples 4 watermelon slices and 12 oranges to find the probability of selecting either an apple or an orange you add the apples and oranges which gives you 32 then divide by the total number of fruits the probability is: 32/36 so the chance of picking an apple or an orange from this basket is 32/36.

3. Part 1: 7/8. Part 2: to find the probability of an employee eating breakfast or lunch at the office, add the probabilities for each meal and subtract the overlap this gives: 20/80 + 50/80 − 10/80 = 60/80 = 7/8 its grading but if you want to take that risk that's fine

4. Part 1: 1/12. Part 2: 6 of them says garage and 6 of them says carport

5: Part 1: 2/10. Part 2: Was greater than

That's all hope this helps (: like if it did and dislike if it not

There are different types of simulations that can be used to generate frequencies for this scenario. One possible simulation method is to use a random number generator, such as a computer program or calculator, to simulate the choices made by clients.

You could assign a range of numbers to each house model and garage option and then use the random number generator to select a combination. For example, you could assign the following ranges:
- A with car garage: 1-10
- A with carport: 11-20
- B with car garage: 21-30
- B with carport: 31-40
- C with car garage: 41-50
- C with carport: 51-60
- and so on for models D, E, and F

By generating a large number of random numbers and counting the frequency of selecting model B with a car garage, you can approximate the probability of a client choosing that specific option.

Using a spinner could also work as a simulation tool, where you assign different sectors of the spinner to represent each house model and garage option. You could then spin the spinner multiple times and record the outcomes to calculate the frequency of selecting model B with a car garage.

Overall, the key is to simulate the choices made by clients in order to generate frequencies that can be used to estimate probabilities.

How many times do you think i should spin the spinner?

The number of times you should spin the spinner depends on the level of accuracy you want in estimating the probability of a client choosing model B with a car garage.

In general, the more spins you do, the more accurate and reliable your estimate will be. However, there is a trade-off between accuracy and practicality. If you have the time and resources, spinning the spinner hundreds or even thousands of times would provide a more precise estimate.

A common rule of thumb in simulations is to aim for at least 30-50 trials to get a reasonable approximation of the probability. You could start with this number and then adjust based on the level of confidence you want in your estimate.

Overall, the number of spins to do will depend on the specific requirements and constraints of your simulation, as well as the level of precision needed for your analysis.

Glorb is 100% correct I got all of it right thanks