Deshawn is a project manager for a game design company and is in charge of setting timelines for his team. What type of deadlines should he assign if he is having his team use the iterative design method?

(1 point)
Each level must be done within a month so that the project will not take too long.

Give the team as much time as needed on each part of the project so that they can be creative.

There should be tight, non-negotiable deadlines so that the project keeps moving.

Deadlines should be based on smaller milestones within the project instead of the entire project.

Deadlines should be based on smaller milestones within the project instead of the entire project.

The correct answer is: Deadlines should be based on smaller milestones within the project instead of the entire project.

If Deshawn is using the iterative design method, it is recommended that he assigns deadlines based on smaller milestones within the project instead of the entire project. This approach aligns well with the iterative methodology, which involves continuously refining and improving the design based on feedback and testing.

By setting deadlines based on smaller milestones, the team can work on specific features or aspects of the game within a set timeframe. Once a milestone is completed, the team can evaluate the results, incorporate feedback, and make necessary adjustments before moving on to the next milestone.

This approach allows for flexibility and adaptability, giving the team room to be creative and explore different ideas without the pressure of tight, non-negotiable deadlines. It also helps in identifying and addressing any issues or challenges early on in the process.

Therefore, the appropriate type of deadlines for Deshawn to assign in this scenario would be deadlines based on smaller milestones within the project.