1. Consider the following arrays with the contents given (you have to declare them in your program).

Array1:

3, 8, 13, 12, 20, 25, 19, 17, 30, 13

Array2:
, , , , , , , , ,

Array3:
E0A1+E9A2, E1A1+E8A2, E2A1+E7A2, , , , , , , E9A1+E0A2

Write an assembly program to do the followings:
a. Convert each of the even number in Array1 to its immediate next higher odd number and each of the odd number in the array to its immediate lower even number. This conversion will be done in a subroutine named Modifier. The modification will be done using logic so that the modifier works for any data in the given array. Before modifications, all the data in the array needs to be saved in the stack so that in future we can use the original data again.
b. Now, populate Array 2 with the saved data in the stack. Multiply each of the data (only the even numbers) by 4. This modification will be done by another subroutine named Incrementor.
c. Now populate Array3 such that element 0 of Array3 is the summation of element 0 0f Array1 and element 9 of Array2. Element 1 0f Array3 is the sum of element 1 of aArray1 and element 8 0f Array2 and so on.
d. Finally, send the content of element 0 of Array3 to PORT 0 of the trainer kit.

Here is an example assembly program that accomplishes the given tasks:

```assembly
ORG 0000h

; Declare the arrays
Array1 DB 3, 8, 13, 12, 20, 25, 19, 17, 30, 13
Array2 DB 10 DUP (0)
Array3 DB 10 DUP (0)

; Subroutine to convert each number in Array1 and save original data in the stack
Modifier:
PUSH AX ; Save AX register
PUSH BX ; Save BX register
PUSH CX ; Save CX register
PUSH DX ; Save DX register
PUSH SI ; Save SI register

MOV CX, 10 ; Number of elements in Array1
LEA SI, Array1

Loop1:
MOV AL, [SI] ; Load current element into AL register
TEST AL, 1 ; Check if the number is odd or even
JNZ Odd ; If odd, jump to Odd
INC AL ; If even, increment the number to make it odd
JMP Continue

Odd:
DEC AL ; If odd, decrement the number to make it even

Continue:
MOV [SI], AL ; Store modified number back into Array1
INC SI ; Move to the next element
LOOP Loop1

POP SI ; Restore SI register
POP DX ; Restore DX register
POP CX ; Restore CX register
POP BX ; Restore BX register
POP AX ; Restore AX register
RET ; Return from the subroutine

; Subroutine to populate Array2 with saved data from the stack and multiply even numbers by 4
Incrementor:
PUSH AX ; Save AX register
PUSH BX ; Save BX register
PUSH CX ; Save CX register
PUSH DX ; Save DX register
PUSH SI ; Save SI register
PUSH DI ; Save DI register

MOV CX, 10 ; Number of elements in Array1
LEA SI, Array1
LEA DI, Array2

Loop2:
MOV AL, [SI] ; Load current element from Array1 into AL register
CMP AL, 0 ; Check if the element is empty (0 means empty)
JZ Skip ; If empty, skip to the next element
TEST AL, 1 ; Check if the number is odd or even
JNZ Skip ; If odd, skip to the next element
MOV BL, AL ; Move the even number into BL register
MOV AL, 4 ; Multiply the even number by 4
MUL BL ; Multiply AL by BL
MOV [DI], AL ; Store the multiplied number into Array2

Skip:
INC SI ; Move to the next element in Array1
INC DI ; Move to the next element in Array2
LOOP Loop2

POP DI ; Restore DI register
POP SI ; Restore SI register
POP DX ; Restore DX register
POP CX ; Restore CX register
POP BX ; Restore BX register
POP AX ; Restore AX register
RET ; Return from the subroutine

MAIN:
; Call Modifier subroutine to modify Array1
CALL Modifier

; Call Incrementor subroutine to populate Array2
CALL Incrementor

; Populate Array3 with the summation of corresponding elements from Array1 and Array2
LEA SI, Array1
LEA DI, Array2
LEA BX, Array3

MOV CX, 10 ; Number of elements in Array1
XOR AX, AX ; Clear AX register

Loop3:
MOV AL, [SI] ; Load element from Array1 into AL register
ADD AL, [DI] ; Add corresponding element from Array2
MOV [BX], AL ; Store the summation into Array3

INC SI ; Move to the next element in Array1
INC DI ; Move to the next element in Array2
INC BX ; Move to the next element in Array3
LOOP Loop3

; Send the content of element 0 of Array3 to PORT 0
MOV AL, [Array3] ; Load content of element 0 of Array3 into AL register
OUT 0, AL ; Send AL to PORT 0

HLT ; Halt the program

END
```

Please note that this assembly program assumes it is running on an 8-bit microprocessor with limited memory and minimal instruction set. The program may need to be adjusted depending on the specific microprocessor and assembler being used.

Here is an assembly program that accomplishes the given tasks:

```assembly
ORG 100H

Array1 DB 3, 8, 13, 12, 20, 25, 19, 17, 30, 13
Array2 DB 10 DUP(0)
Array3 DB 10 DUP(0)

CODE SEGMENT
ASSUME CS:CODE, DS:CODE

MAIN PROC
MOV AX, CODE
MOV DS, AX

CALL MODIFIER
CALL INCREMENTOR
CALL SUMMATION

MOV AL, Array3
OUT 0, AL

MOV AH, 4CH
INT 21H
MAIN ENDP

MODIFIER PROC
PUSH AX
PUSH BX
PUSH SI

LEA SI, Array1

MOV BX, 10

LOOP_MODIFIER:
MOV AL, [SI]
TEST AL, 1
JZ EVEN_MODIFIER

SUB AL, 1 ; Decrease odd number
JMP CHECK_MODIFIER

EVEN_MODIFIER:
ADD AL, 1 ; Increase even number

CHECK_MODIFIER:
MOV [SI], AL

INC SI

LOOP LOOP_MODIFIER

POP SI
POP BX
POP AX
RET
MODIFIER ENDP

INCREMENTOR PROC
PUSH AX
PUSH BX
PUSH SI

LEA SI, Array1
XOR BX, BX

LOOP_INCREMENTOR:
MOV AL, [SI]
TEST AL, 1
JZ EVEN_INCREMENTOR

JMP SKIP_INCREMENTOR

EVEN_INCREMENTOR:
MOV AX, [SI]
SHL AX, 2 ; Multiply even number by 4
MOV [SI], AL

SKIP_INCREMENTOR:
INC BX
ADD SI, 1

CMP BX, 10
JNE LOOP_INCREMENTOR

POP SI
POP BX
POP AX
RET
INCREMENTOR ENDP

SUMMATION PROC
PUSH AX
PUSH BX
PUSH SI

LEA SI, Array1
LEA BX, Array2
LEA DI, Array3

MOV CX, 10

LOOP_SUMMATION:
MOV AL, [SI]
ADD AL, [BX]
MOV [DI], AL

INC SI
ADD BX, 1
ADD DI, 1

LOOP LOOP_SUMMATION

POP SI
POP BX
POP AX
RET
SUMMATION ENDP

CODE ENDS
END MAIN
```

Please note that this assembly code assumes that you are using an 8086-based microprocessor and a suitable assembler and debugger. Additionally, you may need to adjust the memory addresses and PORT number based on your specific trainer kit.