Application of matrices in computer graphics:

1. Transformation of objects: Matrices are used to represent and perform various transformations, such as translation, rotation, scaling, and shearing of objects in computer graphics. These transformations are essential for creating realistic and dynamic visual effects in 3D graphics.

2. Rendering and projection: Matrices are used to convert 3D coordinates into 2D screen space for rendering on the computer screen. This process involves the use of projection matrices, which project the 3D scene onto a 2D plane, allowing the rendering of realistic images.

3. Camera modeling: Matrices are used to model and control the position and orientation of virtual cameras in computer graphics applications. This allows for the creation of different camera views and perspectives within a 3D scene.

4. Animation: Matrices are utilized in animating objects and characters in computer graphics, enabling complex movements and transformations to be applied to the virtual entities.

5. Lighting and shading: Matrices are used to calculate the interaction of light with objects in a scene, allowing for realistic lighting and shading effects to be applied to 3D models.

6. Texture mapping: Matrices are used to map 2D textures onto 3D objects in computer graphics, enabling the application of realistic textures and materials to virtual surfaces.

7. Image processing: Matrices are used in various image processing techniques, such as filtering, convolution, and transformation, to manipulate and enhance images in computer graphics applications.

Overall, matrices play a crucial role in various aspects of computer graphics, enabling the creation of realistic and visually appealing images and animations.