If a gamer were to decide to insult other players by saying, “Negative communication is a big part of the gaming experience for committed and casual players alike,” the gamer would be making a logical fallacy because—

1.being a committed player isn’t better than being casual.
2.a common behavior is not necessarily the right behavior.
3.a gamer is not necessarily a person with negative behavior.
4.being a casual player does not prove the communication is negative.

4. being a casual player does not prove the communication is negative.