Amal is choosing a sound effect to use as a warning tone when the player makes the wrong decision during gameplay. Which of the following sound effects would work best for Amal’s purposes? (1 point) Responses a consistently low tone a consistently low tone a sound that moves from a low tone to a high tone in quick succession a sound that moves from a low tone to a high tone in quick succession a sound that slowly moves from a low tone to a high tone a sound that slowly

moves from a low tone to a high tone