Dante is recording the dialog for a game in multiple languages. What should Dante consider during the script recording?

(1 point)
Responses

how the dialog in multiple languages might affect the timing in the cutscenes and gameplay

how the dialog in multiple languages might affect the timing in the cutscenes and gameplay

whether or not the voices sound similar across the various recordings

whether or not the voices sound similar across the various recordings

that all voiceovers have the exact same timing

that all voiceovers have the exact same timing

that the tone and volume of each voice actor is exactly the same

how the dialog in multiple languages might affect the timing in the cutscenes and gameplay