Build a table showing the character's position starting from 0.0 centimeters and pressing the button for 0.6 seconds.

How would you calculate the unit rate for the character’s new motion?
Create a graph showing the character's position in centimeters versus the time in seconds. You can draw it by hand or use a spreadsheet program if you know how to.
Write an equation to describe how the character's position depends on time.
Measure the width of your computer screen and predict how long it would take the character to move across the screen starting from the left edge. the screen is 10 1/4 inchs

Starting Time (seconds) | character's Position (cm)

-------------------------------------------------------
0.0 | 0.0
0.1 |
0.2 |
0.3 |
0.4 |
0.5 |
0.6 |

To calculate the unit rate for the character's new motion, we need to find the change in position (cm) per change in time (s). In this case, the change in position is the final position minus the initial position, which is 0.6 seconds multiplied by the unit rate.

To create a graph showing the character's position in centimeters versus time in seconds, we would plot the time on the x-axis and the character's position on the y-axis. Each data point's coordinates would correspond to the specific time and position.

The equation to describe how the character's position depends on time would be:
position (cm) = unit rate (cm/s) * time (s)

To estimate how long it would take for the character to move across the computer screen, we need to know the width of the screen in cm. Assuming the width is 10 1/4 inches, we would convert it to cm. Let's say 1 inch is approximately equal to 2.54 cm.

Width of screen (cm) = 10.25 inches * 2.54 cm/inch

Then we can divide the width of the screen by the unit rate to find the time it would take for the character to move across.
Time to move across screen (s) = Width of screen (cm) / unit rate (cm/s)